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Properly handle coordinate systems on import (#170)
* Reverse pixel array to correct coordinate space. NRRD: Convert to LPS space first. * Convert from LPS to Unity coordinates * Make sure we don't break old serialised objects * Select slicing plane on add * Make sure imported datasets will have the same rotation as before. Removed 90 degree rotation from outer object - do this in each importer instead.
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Assets/Scripts/Importing/ImageFileImporter/Interface/SimpleITK.meta
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
using System.IO; | ||
using UnityEngine; | ||
using System; | ||
using UnityEditor; | ||
|
||
namespace UnityVolumeRendering | ||
{ | ||
public class ImporterUtilsInternal | ||
{ | ||
public static void ConvertLPSToUnityCoordinateSpace(VolumeDataset volumeDataset) | ||
{ | ||
volumeDataset.scale = new Vector3( | ||
-volumeDataset.scale.x, | ||
volumeDataset.scale.y, | ||
volumeDataset.scale.z | ||
); | ||
volumeDataset.rotation = Quaternion.Euler(90.0f, 0.0f, 0.0f); | ||
} | ||
} | ||
} |
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