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Update README.md (#247)
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fix typo
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caolonghao authored May 7, 2024
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Expand Up @@ -136,7 +136,7 @@ Imported datasets are automatically normalised, to make sure datasets where the
You can undy this simply by setting the scale of the outer GameObject (the one containing the `VolumeRenderedObject` component) to 1,1,1.

## Does this work in VR?
Yes, hoewever you will need to change "stereo rendering mode" to "multi pass" in the XR settings in Unity. See [#71](https://github.com/mlavik1/UnityVolumeRendering/issues/71).
Yes, however you will need to change "stereo rendering mode" to "multi pass" in the XR settings in Unity. See [#71](https://github.com/mlavik1/UnityVolumeRendering/issues/71).

### What about VR performance?
Since VR requires two cameras to render each frame, you can expect worse performance. However, you can improve the FPS in two ways:
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