Releases: mmaulwurff/gearbox
Releases · mmaulwurff/gearbox
Gearbox v0.7.2
Changes since v0.7.1:
Options for Half-Life-like behavior, brought to you by Carrascado:
- separate entry for menu closing sound (still the same in base Gearbox, but moddable);
- reversed slot cycle order;
- option to select first slot weapon.
Fixed:
- toggle and tick sound playing at the same time (Carrascado);
- inventory/weapon menus now cannot be opened if there is no items/weapons, with sound (Carrascado, m8f);
- ellipsis in blocks view is replaced by three dots for fonts that don't have ellipsis (m8f).
Gearbox v0.7.1
Fixed:
- crash on Delta Touch with GLES 3.2 caused by blur shader.
New:
- menu command to copy custom player color.
Gearbox v0.7.0
Changes since v0.6.0:
New:
- keys to change weapon priority and slot;
- font selection;
Fixed:
- fixed VM abort in Blocks and Wheel with inventory items;
- inverted mouse settings are now taken into account for the Wheel.
- weapon sway (added by some mods) now doesn't happen in the Wheel.
Gearbox v0.6.0
Changes since v0.5.1:
New:
- Plain Text view.
Fixed:
- Wheel mouse input affecting mouse input in Blocks view;
- velocity being restored even if freezing is off;
- hidden guns being selectable by number keys;
- weapon scale defined in weapon class not being taken into account.
Gearbox 0.5.1
Bugfix release. Changelog since v0.5.0:
- wheel: fixed wrong hands length;
- general: fixed using inventory items when player is frozen.
Limitations of LZDoom version
- selection in wheel is not drawn;
- outer wheel in multiwheel is not drawn;
- weapons are not rotated;
- inventory items cannot preserve HUD scale;
- slot numbers cannot be scaled.
Limitations of Legacy version (for GZDoom 4.3.3)
- LZDoom version limitations;
- no VM abort handler.
Gearbox 0.5.0
Changelog from v0.4.1
Improvements
- wheel: new input code, bringing controller and touch controls support;
- wheel: scale option;
- general: option to freeze only player, useful for multiplayer games;
- general: updated VM abort handler, added an option to disable it;
- general: compatibility with Event Handler Destroyer;
- general: display native weapon tag on weapon change instead of custom text box.
Fixes
- blocks: fixed view positioning;
- general: fixed changing height in Heretic water;
- general: added Gearbox options to simple options menu.
Limitations of LZDoom version
- selection in wheel is not drawn;
- outer wheel in multiwheel is not drawn;
- weapons are not rotated;
- inventory items cannot preserve HUD scale;
- slot numbers cannot be scaled.
Gearbox v0.4.1
Bug fix release. Changelog from v0.4:
- fixed selecting hidden weapons;
- fixed constant ticking on tomed weapons and in some other cases;
- fixed VM abort when the last inventory item is used up;
- fixed truncation of floating point values warnings;
- wheel: fixed misaligned quantity dots when quantity is odd;
- blocks: fixed VM abort when there are no items;
New:
- made previous weapon key carry information to the next level;
- hardcoded icons for Smooth Doom;
- blocks: don't draw placeholder icon;
- wheel: increased max multiwheel threshold in settings;
- wheel: draw the selected weapon/item above others for clarity;
Version 0.4 - new features and improvements
Changelog since v0.3.2:
New:
- inventory selection;
- more accurate display of ammo and item quantity;
- select previous weapon key;
- VM abort handler (better reports);
- optional background blur;
- configurable position in blocks view;
- command to reset settings to defaults;
- options menu cleanup;
- option to set if frozen player can open Gearbox.
Fixed:
- repeated ticking when player has no weapons;
- weapon wheel description moving when not necessary;
- wrong complementary colors in blocks view;
- wrong handling of tall weapon icons.
More bug fixes
Changelog since v0.3.1:
- fixed an issue with slot keys not always being processed properly;
- wheel: fixed incorrect reaction to out of bounds angle in second wheel;
- removed a message for obsolete key bind which may have caused "Alias tried to recurse" console error.
Wheel: a set of measures for clearer view in case of lots of weapons in a single slot:
- limit minimal angle between wheel hands;
- draw the selected weapon over other weapons in the second wheel;
- made wheel hands transparent in the middle.
Version 0.3.1: Bug fixes
Changelog since v0.3:
- wheel: weapon description stays below the wheel if not in multiwheel mode;
- disable Gearbox in intermission screen;
- sound effects are optional now;
- options menu cleanup.