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Releases: mmaulwurff/gearbox

Gearbox v0.7.2

13 Jul 15:47
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Changes since v0.7.1:

Options for Half-Life-like behavior, brought to you by Carrascado:

  • separate entry for menu closing sound (still the same in base Gearbox, but moddable);
  • reversed slot cycle order;
  • option to select first slot weapon.

Fixed:

  • toggle and tick sound playing at the same time (Carrascado);
  • inventory/weapon menus now cannot be opened if there is no items/weapons, with sound (Carrascado, m8f);
  • ellipsis in blocks view is replaced by three dots for fonts that don't have ellipsis (m8f).

Gearbox v0.7.1

26 Jun 06:38
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Fixed:

  • crash on Delta Touch with GLES 3.2 caused by blur shader.

New:

  • menu command to copy custom player color.

Gearbox v0.7.0

31 Aug 01:34
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Changes since v0.6.0:

New:

  • keys to change weapon priority and slot;
  • font selection;

Fixed:

  • fixed VM abort in Blocks and Wheel with inventory items;
  • inverted mouse settings are now taken into account for the Wheel.
  • weapon sway (added by some mods) now doesn't happen in the Wheel.

Gearbox v0.6.0

11 Aug 17:43
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Changes since v0.5.1:

New:

  • Plain Text view.

Fixed:

  • Wheel mouse input affecting mouse input in Blocks view;
  • velocity being restored even if freezing is off;
  • hidden guns being selectable by number keys;
  • weapon scale defined in weapon class not being taken into account.

Gearbox 0.5.1

13 Apr 14:35
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Bugfix release. Changelog since v0.5.0:

  • wheel: fixed wrong hands length;
  • general: fixed using inventory items when player is frozen.

Limitations of LZDoom version

  • selection in wheel is not drawn;
  • outer wheel in multiwheel is not drawn;
  • weapons are not rotated;
  • inventory items cannot preserve HUD scale;
  • slot numbers cannot be scaled.

Limitations of Legacy version (for GZDoom 4.3.3)

  • LZDoom version limitations;
  • no VM abort handler.

Gearbox 0.5.0

11 Apr 14:38
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Changelog from v0.4.1

Improvements

  • wheel: new input code, bringing controller and touch controls support;
  • wheel: scale option;
  • general: option to freeze only player, useful for multiplayer games;
  • general: updated VM abort handler, added an option to disable it;
  • general: compatibility with Event Handler Destroyer;
  • general: display native weapon tag on weapon change instead of custom text box.

Fixes

  • blocks: fixed view positioning;
  • general: fixed changing height in Heretic water;
  • general: added Gearbox options to simple options menu.

Limitations of LZDoom version

  • selection in wheel is not drawn;
  • outer wheel in multiwheel is not drawn;
  • weapons are not rotated;
  • inventory items cannot preserve HUD scale;
  • slot numbers cannot be scaled.

Gearbox v0.4.1

02 Mar 17:02
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Bug fix release. Changelog from v0.4:

  • fixed selecting hidden weapons;
  • fixed constant ticking on tomed weapons and in some other cases;
  • fixed VM abort when the last inventory item is used up;
  • fixed truncation of floating point values warnings;
  • wheel: fixed misaligned quantity dots when quantity is odd;
  • blocks: fixed VM abort when there are no items;

New:

  • made previous weapon key carry information to the next level;
  • hardcoded icons for Smooth Doom;
  • blocks: don't draw placeholder icon;
  • wheel: increased max multiwheel threshold in settings;
  • wheel: draw the selected weapon/item above others for clarity;

Version 0.4 - new features and improvements

28 Feb 10:16
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Changelog since v0.3.2:

New:

  • inventory selection;
  • more accurate display of ammo and item quantity;
  • select previous weapon key;
  • VM abort handler (better reports);
  • optional background blur;
  • configurable position in blocks view;
  • command to reset settings to defaults;
  • options menu cleanup;
  • option to set if frozen player can open Gearbox.

Fixed:

  • repeated ticking when player has no weapons;
  • weapon wheel description moving when not necessary;
  • wrong complementary colors in blocks view;
  • wrong handling of tall weapon icons.

More bug fixes

16 Feb 15:15
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Changelog since v0.3.1:

  • fixed an issue with slot keys not always being processed properly;
  • wheel: fixed incorrect reaction to out of bounds angle in second wheel;
  • removed a message for obsolete key bind which may have caused "Alias tried to recurse" console error.

Wheel: a set of measures for clearer view in case of lots of weapons in a single slot:

  • limit minimal angle between wheel hands;
  • draw the selected weapon over other weapons in the second wheel;
  • made wheel hands transparent in the middle.

Version 0.3.1: Bug fixes

14 Feb 07:56
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Changelog since v0.3:

  • wheel: weapon description stays below the wheel if not in multiwheel mode;
  • disable Gearbox in intermission screen;
  • sound effects are optional now;
  • options menu cleanup.