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Merge pull request #121 from thaJeztah/integrate_moby_sequential
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Integrate github.com/docker/docker/pkg/system Sequential utilities
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thaJeztah authored Aug 29, 2022
2 parents 3e3e805 + a88a500 commit b22ba8a
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2 changes: 1 addition & 1 deletion Makefile
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PACKAGES ?= mountinfo mount signal symlink
PACKAGES ?= mountinfo mount sequential signal symlink
BINDIR ?= _build/bin
CROSS ?= linux/arm linux/arm64 linux/ppc64le linux/s390x \
freebsd/amd64 openbsd/amd64 darwin/amd64 darwin/arm64 windows/amd64
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15 changes: 15 additions & 0 deletions sequential/doc.go
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// Package sequential provides a set of functions for managing sequential
// files on Windows.
//
// The origin of these functions are the golang OS and windows packages,
// slightly modified to only cope with files, not directories due to the
// specific use case.
//
// The alteration is to allow a file on Windows to be opened with
// FILE_FLAG_SEQUENTIAL_SCAN (particular for docker load), to avoid eating
// the standby list, particularly when accessing large files such as layer.tar.
//
// For non-Windows platforms, the package provides wrappers for the equivalents
// in the os packages. They are passthrough on Unix platforms, and only relevant
// on Windows.
package sequential
5 changes: 5 additions & 0 deletions sequential/go.mod
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module github.com/moby/sys/sequential

go 1.17

require golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a
2 changes: 2 additions & 0 deletions sequential/go.sum
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golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a h1:dGzPydgVsqGcTRVwiLJ1jVbufYwmzD3LfVPLKsKg+0k=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
45 changes: 45 additions & 0 deletions sequential/sequential_unix.go
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//go:build !windows
// +build !windows

package sequential

import "os"

// Create creates the named file with mode 0666 (before umask), truncating
// it if it already exists. If successful, methods on the returned
// File can be used for I/O; the associated file descriptor has mode
// O_RDWR.
// If there is an error, it will be of type *PathError.
func Create(name string) (*os.File, error) {
return os.Create(name)
}

// Open opens the named file for reading. If successful, methods on
// the returned file can be used for reading; the associated file
// descriptor has mode O_RDONLY.
// If there is an error, it will be of type *PathError.
func Open(name string) (*os.File, error) {
return os.Open(name)
}

// OpenFile is the generalized open call; most users will use Open
// or Create instead. It opens the named file with specified flag
// (O_RDONLY etc.) and perm, (0666 etc.) if applicable. If successful,
// methods on the returned File can be used for I/O.
// If there is an error, it will be of type *PathError.
func OpenFile(name string, flag int, perm os.FileMode) (*os.File, error) {
return os.OpenFile(name, flag, perm)
}

// CreateTemp creates a new temporary file in the directory dir
// with a name beginning with prefix, opens the file for reading
// and writing, and returns the resulting *os.File.
// If dir is the empty string, TempFile uses the default directory
// for temporary files (see os.TempDir).
// Multiple programs calling TempFile simultaneously
// will not choose the same file. The caller can use f.Name()
// to find the pathname of the file. It is the caller's responsibility
// to remove the file when no longer needed.
func CreateTemp(dir, prefix string) (f *os.File, err error) {
return os.CreateTemp(dir, prefix)
}
161 changes: 161 additions & 0 deletions sequential/sequential_windows.go
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package sequential

import (
"os"
"path/filepath"
"strconv"
"sync"
"syscall"
"time"
"unsafe"

"golang.org/x/sys/windows"
)

// Create creates the named file with mode 0666 (before umask), truncating
// it if it already exists. If successful, methods on the returned
// File can be used for I/O; the associated file descriptor has mode
// O_RDWR.
// If there is an error, it will be of type *PathError.
func Create(name string) (*os.File, error) {
return OpenFile(name, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0)
}

// Open opens the named file for reading. If successful, methods on
// the returned file can be used for reading; the associated file
// descriptor has mode O_RDONLY.
// If there is an error, it will be of type *PathError.
func Open(name string) (*os.File, error) {
return OpenFile(name, os.O_RDONLY, 0)
}

// OpenFile is the generalized open call; most users will use Open
// or Create instead.
// If there is an error, it will be of type *PathError.
func OpenFile(name string, flag int, _ os.FileMode) (*os.File, error) {
if name == "" {
return nil, &os.PathError{Op: "open", Path: name, Err: syscall.ENOENT}
}
r, err := openFileSequential(name, flag, 0)
if err == nil {
return r, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: err}
}

func openFileSequential(name string, flag int, _ os.FileMode) (file *os.File, err error) {
r, e := openSequential(name, flag|windows.O_CLOEXEC, 0)
if e != nil {
return nil, e
}
return os.NewFile(uintptr(r), name), nil
}

func makeInheritSa() *windows.SecurityAttributes {
var sa windows.SecurityAttributes
sa.Length = uint32(unsafe.Sizeof(sa))
sa.InheritHandle = 1
return &sa
}

func openSequential(path string, mode int, _ uint32) (fd windows.Handle, err error) {
if len(path) == 0 {
return windows.InvalidHandle, windows.ERROR_FILE_NOT_FOUND
}
pathp, err := windows.UTF16PtrFromString(path)
if err != nil {
return windows.InvalidHandle, err
}
var access uint32
switch mode & (windows.O_RDONLY | windows.O_WRONLY | windows.O_RDWR) {
case windows.O_RDONLY:
access = windows.GENERIC_READ
case windows.O_WRONLY:
access = windows.GENERIC_WRITE
case windows.O_RDWR:
access = windows.GENERIC_READ | windows.GENERIC_WRITE
}
if mode&windows.O_CREAT != 0 {
access |= windows.GENERIC_WRITE
}
if mode&windows.O_APPEND != 0 {
access &^= windows.GENERIC_WRITE
access |= windows.FILE_APPEND_DATA
}
sharemode := uint32(windows.FILE_SHARE_READ | windows.FILE_SHARE_WRITE)
var sa *windows.SecurityAttributes
if mode&windows.O_CLOEXEC == 0 {
sa = makeInheritSa()
}
var createmode uint32
switch {
case mode&(windows.O_CREAT|windows.O_EXCL) == (windows.O_CREAT | windows.O_EXCL):
createmode = windows.CREATE_NEW
case mode&(windows.O_CREAT|windows.O_TRUNC) == (windows.O_CREAT | windows.O_TRUNC):
createmode = windows.CREATE_ALWAYS
case mode&windows.O_CREAT == windows.O_CREAT:
createmode = windows.OPEN_ALWAYS
case mode&windows.O_TRUNC == windows.O_TRUNC:
createmode = windows.TRUNCATE_EXISTING
default:
createmode = windows.OPEN_EXISTING
}
// Use FILE_FLAG_SEQUENTIAL_SCAN rather than FILE_ATTRIBUTE_NORMAL as implemented in golang.
// https://msdn.microsoft.com/en-us/library/windows/desktop/aa363858(v=vs.85).aspx
const fileFlagSequentialScan = 0x08000000 // FILE_FLAG_SEQUENTIAL_SCAN
h, e := windows.CreateFile(pathp, access, sharemode, sa, createmode, fileFlagSequentialScan, 0)
return h, e
}

// Helpers for CreateTemp
var rand uint32
var randmu sync.Mutex

func reseed() uint32 {
return uint32(time.Now().UnixNano() + int64(os.Getpid()))
}

func nextSuffix() string {
randmu.Lock()
r := rand
if r == 0 {
r = reseed()
}
r = r*1664525 + 1013904223 // constants from Numerical Recipes
rand = r
randmu.Unlock()
return strconv.Itoa(int(1e9 + r%1e9))[1:]
}

// CreateTemp is a copy of os.CreateTemp, modified to use sequential
// file access. Below is the original comment from golang:
// TempFile creates a new temporary file in the directory dir
// with a name beginning with prefix, opens the file for reading
// and writing, and returns the resulting *os.File.
// If dir is the empty string, TempFile uses the default directory
// for temporary files (see os.TempDir).
// Multiple programs calling TempFile simultaneously
// will not choose the same file. The caller can use f.Name()
// to find the pathname of the file. It is the caller's responsibility
// to remove the file when no longer needed.
func CreateTemp(dir, prefix string) (f *os.File, err error) {
if dir == "" {
dir = os.TempDir()
}

nconflict := 0
for i := 0; i < 10000; i++ {
name := filepath.Join(dir, prefix+nextSuffix())
f, err = OpenFile(name, os.O_RDWR|os.O_CREATE|os.O_EXCL, 0o600)
if os.IsExist(err) {
if nconflict++; nconflict > 10 {
randmu.Lock()
rand = reseed()
randmu.Unlock()
}
continue
}
break
}
return
}

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