InputPatternPanel is a library that helps you handle pattern events easily.
- Depending on the input pattern, you can handle the appropriate events.
- It is useful for effectively detecting user input and controlling the behavior of a program or application accordingly.
- It provides a lot of convenience as it can handle various input patterns with simple code.
Nammu - DreamAntDev
Email : nammu8395@gmail.com
GitHub Issue : https://github.com/mod157/ipp.unity/issues
v1.0.0 - Add Package
asset package(ipp.unity.*.*.*.unitypackage
) available in ipp.unity/releases page.
Title | Name | Context |
---|---|---|
Component | InputColider |
Responsible for collision detection for input. |
InputLineRenderer |
Renders a line from input buttons to the current pointer position based on drag state. | |
PadButtonList |
Manages a list of pad buttons generated synchronously. | |
InputPad | ButtonObject |
Base button object. |
PadCount |
Number of rows and columns to generate. | |
ScaleSlider |
Scale factor for spacing between buttons. | |
Radius |
Recognition range for buttons. | |
PadGrideLayoutGroup |
Layout for buttons. | |
InputTrigger |
Handles collision detection events. | |
Option | IsInputLine |
Enables/disables the InputLineRenderer. |
IsPointer |
Enables/disables pointer display. | |
IsPadButtonRadius |
Enables/disables button range for each button. | |
IsEditorDebug |
Enables/disables debug mode. |
You can add https://github.com/mod157/ipp.unity.git?path=src/Assets/Plugins/InputPatternPanel/
to Package Manager
https://openupm.com/packages/pe.nammu.ipp/
This library is under the MIT License.