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OpenGL Graphics Scene

Welcome to the OpenGL GraphicsScene project! This repository showcases a comprehensive graphics scene implemented using OpenGL, demonstrating various advanced rendering techniques and concepts. Whether you're a student learning about graphics programming, a developer looking to understand OpenGL better, or an enthusiast eager to explore, this project offers a rich learning resource.

Table of Contents

Introduction

This project represents the culmination of extensive effort and dedication to creating a robust and visually impressive graphics scene. It covers fundamental and advanced aspects of OpenGL, including lighting, shading, texture mapping, and more. The aim is to provide a comprehensive example that can serve as a reference for anyone interested in OpenGL graphics programming.

Features

  • Realistic Lighting Models: Implementations of ambient, diffuse, and specular lighting.

  • Texture Mapping: Application of textures to 3D models to enhance visual fidelity. Advanced Shading: Use of vertex and fragment shaders for fine-grained control over rendering.

  • Camera Control: Interactive camera manipulation to navigate through the scene. Object Transformations: Scaling, rotation, and translation of objects within the scene.

  • Performance Optimizations: Techniques to ensure smooth and efficient rendering.

Installation

To set up the project on your local machine, follow these steps:

Clone the repository:

git clone https://github.com/moheladwy/OpenGL-Graphics-Scene.git OpenGL-Graphics-Scene

Open the project directory using Visual Studio and configure the project settings. You may need to adjust the include directories and library paths to match your system setup:

  • Install dependencies: Ensure you have the necessary libraries and tools installed, such as GLFW and GLAD. You can typically install these via package managers or download them directly.

  • Build the project: Depending on your development environment using Visual Studio.

  • Run the project: Once the project is built successfully, you can run the executable to launch the graphics scene.

Usage

Once the project is running, you can interact with the graphics scene using the following controls:

W/A/S/D: Move the camera forward, left, backward, and right. Mouse Movement: Rotate the camera. Q/E: Move the camera up and down. Esc: Exit the application. Experiment with different views and appreciate the intricate details implemented in the scene.

Acknowledgements

This project is built on the shoulders of many great developers:

Contributions are welcome! If you have ideas for improvements or find any issues, please submit a pull request or open an issue. Whether it's optimizing the code, adding new features, or improving documentation, your input is valuable.

License

This project is licensed under the MIT License. See the LICENSE file for details.

We hope you find this project both educational and inspiring. Happy coding!

This README was crafted to highlight the hard work and dedication put into developing the OpenGL-GraphicsScene project. Your feedback and contributions are highly appreciated.

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This is the project of the computer graphics course in the FCAI.

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