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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - cameras</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
<style> | ||
b { | ||
color: lightgreen; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cameras<br/> | ||
<b>O</b> orthographic <b>P</b> perspective | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.webgpu.js", | ||
"three/webgpu": "../build/three.webgpu.js", | ||
"three/tsl": "../build/three.tsl.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
import { color } from 'three/tsl'; | ||
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let SCREEN_WIDTH = window.innerWidth; | ||
let SCREEN_HEIGHT = window.innerHeight; | ||
let aspect = SCREEN_WIDTH / SCREEN_HEIGHT; | ||
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let container; | ||
let camera, scene, renderer, mesh; | ||
let cameraRig, activeCamera, activeHelper; | ||
let cameraPerspective, cameraOrtho; | ||
let cameraPerspectiveHelper, cameraOrthoHelper; | ||
let backgroundNode; | ||
const frustumSize = 600; | ||
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init(); | ||
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function init() { | ||
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container = document.createElement( 'div' ); | ||
document.body.appendChild( container ); | ||
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scene = new THREE.Scene(); | ||
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// | ||
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camera = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 1, 10000 ); | ||
camera.position.z = 2500; | ||
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cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 150, 1000 ); | ||
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cameraPerspectiveHelper = new THREE.CameraHelper( cameraPerspective ); | ||
scene.add( cameraPerspectiveHelper ); | ||
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// | ||
cameraOrtho = new THREE.OrthographicCamera( 0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 150, 1000 ); | ||
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cameraOrthoHelper = new THREE.CameraHelper( cameraOrtho ); | ||
scene.add( cameraOrthoHelper ); | ||
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// | ||
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activeCamera = cameraPerspective; | ||
activeHelper = cameraPerspectiveHelper; | ||
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// counteract different front orientation of cameras vs rig | ||
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cameraOrtho.rotation.y = Math.PI; | ||
cameraPerspective.rotation.y = Math.PI; | ||
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cameraRig = new THREE.Group(); | ||
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cameraRig.add( cameraPerspective ); | ||
cameraRig.add( cameraOrtho ); | ||
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scene.add( cameraRig ); | ||
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// | ||
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mesh = new THREE.Mesh( | ||
new THREE.SphereGeometry( 100, 16, 8 ), | ||
new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ) | ||
); | ||
scene.add( mesh ); | ||
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const mesh2 = new THREE.Mesh( | ||
new THREE.SphereGeometry( 50, 16, 8 ), | ||
new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } ) | ||
); | ||
mesh2.position.y = 150; | ||
mesh.add( mesh2 ); | ||
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const mesh3 = new THREE.Mesh( | ||
new THREE.SphereGeometry( 5, 16, 8 ), | ||
new THREE.MeshBasicMaterial( { color: 0x0000ff, wireframe: true } ) | ||
); | ||
mesh3.position.z = 150; | ||
cameraRig.add( mesh3 ); | ||
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// | ||
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const geometry = new THREE.BufferGeometry(); | ||
const vertices = []; | ||
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for ( let i = 0; i < 10000; i ++ ) { | ||
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vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // x | ||
vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // y | ||
vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // z | ||
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} | ||
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | ||
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const particles = new THREE.Points( geometry, new THREE.PointsMaterial( { color: 0x888888 } ) ); | ||
scene.add( particles ); | ||
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// | ||
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renderer = new THREE.WebGPURenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); | ||
renderer.setAnimationLoop( animate ); | ||
container.appendChild( renderer.domElement ); | ||
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renderer.setScissorTest( true ); | ||
backgroundNode = color( 0x111111 ); | ||
renderer.setClearColor( 0x000000, 1 ); | ||
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// | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
document.addEventListener( 'keydown', onKeyDown ); | ||
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} | ||
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// | ||
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function onKeyDown( event ) { | ||
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switch ( event.keyCode ) { | ||
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case 79: /*O*/ | ||
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activeCamera = cameraOrtho; | ||
activeHelper = cameraOrthoHelper; | ||
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break; | ||
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case 80: /*P*/ | ||
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activeCamera = cameraPerspective; | ||
activeHelper = cameraPerspectiveHelper; | ||
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break; | ||
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} | ||
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} | ||
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// | ||
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function onWindowResize() { | ||
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SCREEN_WIDTH = window.innerWidth; | ||
SCREEN_HEIGHT = window.innerHeight; | ||
aspect = SCREEN_WIDTH / SCREEN_HEIGHT; | ||
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); | ||
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camera.aspect = 0.5 * aspect; | ||
camera.updateProjectionMatrix(); | ||
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cameraPerspective.aspect = 0.5 * aspect; | ||
cameraPerspective.updateProjectionMatrix(); | ||
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cameraOrtho.left = - 0.5 * frustumSize * aspect / 2; | ||
cameraOrtho.right = 0.5 * frustumSize * aspect / 2; | ||
cameraOrtho.top = frustumSize / 2; | ||
cameraOrtho.bottom = - frustumSize / 2; | ||
cameraOrtho.updateProjectionMatrix(); | ||
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} | ||
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// | ||
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function animate() { | ||
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render(); | ||
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} | ||
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function render() { | ||
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const r = Date.now() * 0.0005; | ||
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mesh.position.x = 700 * Math.cos( r ); | ||
mesh.position.z = 700 * Math.sin( r ); | ||
mesh.position.y = 700 * Math.sin( r ); | ||
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mesh.children[ 0 ].position.x = 70 * Math.cos( 2 * r ); | ||
mesh.children[ 0 ].position.z = 70 * Math.sin( r ); | ||
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if ( activeCamera === cameraPerspective ) { | ||
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cameraPerspective.fov = 35 + 30 * Math.sin( 0.5 * r ); | ||
cameraPerspective.far = mesh.position.length(); | ||
cameraPerspective.updateProjectionMatrix(); | ||
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cameraPerspectiveHelper.update(); | ||
cameraPerspectiveHelper.visible = true; | ||
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cameraOrthoHelper.visible = false; | ||
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} else { | ||
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cameraOrtho.far = mesh.position.length(); | ||
cameraOrtho.updateProjectionMatrix(); | ||
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cameraOrthoHelper.update(); | ||
cameraOrthoHelper.visible = true; | ||
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cameraPerspectiveHelper.visible = false; | ||
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} | ||
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cameraRig.lookAt( mesh.position ); | ||
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// | ||
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activeHelper.visible = false; | ||
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renderer.autoClear = true; | ||
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renderer.setScissor( 0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); | ||
renderer.setViewport( 0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); | ||
scene.backgroundNode = null; | ||
renderer.render( scene, activeCamera ); | ||
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// | ||
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activeHelper.visible = true; | ||
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renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); | ||
renderer.setViewport( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); | ||
renderer.autoClear = false; | ||
scene.backgroundNode = backgroundNode; | ||
renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |
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