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I'm trying to use the glTFLoader to load in a glTF files (converted from obj) that can be around ~100k vertices, or more, where the indices need to be stored as integers instead of shorts. It seems however that the way in which the loader is build only supports a limited amount of vertices (CesiumGS/obj2gltf#12 (comment)).
line 237 in glTFLoaderUtils.js
The componentType in this case is an UNSIGNED_INT, which isn't being handled at the moment.
Any guidance or help would be much appreciated if possible! Thank you!
r77
I'm trying to use the glTFLoader to load in a glTF files (converted from obj) that can be around ~100k vertices, or more, where the indices need to be stored as integers instead of shorts. It seems however that the way in which the loader is build only supports a limited amount of vertices (CesiumGS/obj2gltf#12 (comment)).
line 237 in glTFLoaderUtils.js
The
componentType
in this case is anUNSIGNED_INT
, which isn't being handled at the moment.Any guidance or help would be much appreciated if possible! Thank you!
cc @tparisi
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