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Editor Manual
Michael Herzog edited this page Jul 23, 2021
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1 revision
Scripts enable the implementation of dynamic logic in editor-based applications. For each 3D object in the scene graph, it is possible to add one or more scripts.
Each script can implement the following lifecycle methods:
-
update()
: Executed right before a frame is going to be rendered. Its primary purpose is to update the state of the 3D object which owns the script. The method has anevent
parameter which holds atime
anddelta
property.time
represents the elapsed time in milliseconds anddelta
represents the time between two frames in milliseconds. -
init()
: Executed once after the application has been loaded. -
start()
: Executed once when the application is ready to start rendering. -
stop()
: Executed once when the application is stopped.
It is also possible to implement event listeners for selected browser events. The following events are supported by the editor:
keydown
keyup
pointerdown
pointerup
pointermove
Certain application components are accessible in the scope of scripts as variables:
-
player
: A reference to the application player (a wrapper component which executes the editor application). -
renderer
: A reference to the renderer. -
scene
: A reference to the scene graph. -
camera
: A reference to the application's camera.
- Code outside of lifecycle and event listeners is immediately executed when the script is loaded.
- The
this
reference can be used to refer to the 3D object which owns the script.