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C implementation of snapcast focussing on audio quality and ease of maintenance.

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SnapCastC

This program consists of a client and a server component allowing synchronous audio playback over the network. This Software is heavily inspired by snapcast. The server obtains its input from a fifo which is fed by any audio player (or even converter) that supports playing to this fifo. The server can be controlled by the existing android app.

This Implementation focuses on a small maintainable single-threaded design while aiming for good audio quality. After all, music is meant to be enjoyed. The code currently relies on poll/epoll/timefd/alsa and thus is specific to Linux. Patches for other platforms are welcome.

Non-Goals

Low Latency

  • Latency is induced by snapcast to compensate short network outages.
  • The design of snapcast (reading from an input pipe) induces significant latency. Pipes in Linux by default buffer up to 4MB of data. This is well above 23 seconds worth of audio data for 44100:16:2 format. On my machine I can see that once in a while the input pipe will not be read for multiple seconds. To compensate I am running snapcast with a very large buffer.

Low CPU Usage

While it is important for clients to run on small devices, audio quality is valued above CPU utilization. The smallest target platform is Raspberry PI B.

Time Synchronisation

Snapcastc assumes that system clocks are synchronized. Use ntp to achieve that.

Usage

See roadmap for implementation status.

server

Allowed options:
  -h, --help                          Produce help message
  -V, --version                       Show version number
  -v                                  verbose output
  -d                                  debug output
  -p <port>                           Server UDP port (default: 1704)
  -P <port>                           Remote TCP control port (default: 1705)
  -s <file>                           filename of the PCM input stream.
  -f arg (=48000:16:2)                Sample format *
  -c, --codec arg (=opus)             Default transport codec *
                                      (flac*|opus|pcm*)[:options]
  -B <read_ms>                        Default stream read buffer [ms]
  -b, --buffer arg (=1000)            Buffer [ms]

Options marked with (*) are not implemented yet.

I am starting snapserver like this:

snapcast-server -b 25000 -s /tmp/snapfifo -s 48000:16:2 -B 5 -p 1704 -c opus

Client

Allowed options:
  -h --help                       produce help message
  -V, --version                   show version number
  -v                              verbose output
  -d                              debug output
  -l                              list pcm devices
  -s,                             index or name of the soundcard
  -H, --host arg                  server hostname or ip address
  -p (=1704)                      local port
  -P (=1704)                      server port
  --latency arg (=0)              latency of the soundcard *
  -i, --instance arg (=1)         instance id

Options marked with (*) are not implemented yet.

I am starting the client like this:

snapcast-client -H <hostname-of-server> -p 1705 -P 1704 -s default -i 12

Status and Roadmap

  • Audio Playback [Working]
  • Usage of UDP for transporting media data [Working, no retries yet, patches welcome]
  • Support for Opus [Working, patches welcome for dropped frame compensation]
  • Synchronous playback by dropping / inserting single frames [Working]
  • Synchronous playback by time stretching audio chunks using librubberband [patches welcome]
  • Support for Snapcast android app [patches welcome]
  • implement missing command line options [patches welcome]

Limitations

  • exclusively Linux is supported (patches welcome)
  • No avahi support (patches welcome)
  • supports a single stream only (patches welcome)

Building SnapCastC

Dependencies

apt install libasound2 libopus libjson-c3 librubberband2

Build

apt install librubberband-dev libasound2-dev libopus-dev build-essential git libjson-c3-dev

in the root of this project, run:

mkdir build
cd build
cmake ..
make -j5
make install

to build and install the program.

Communication Protocol

  • clients say hello to servers
  • servers maintain a list of clients that have recently checked in
  • when playing data, it is sent to each client using unicast UDP
  • every data packet has a sequence number
  • when a client receives a sequence number n+1 but has not received m it will REQUEST missing packets from the server

Collaboation

Improvements welcome!

Help is much appreciated. Be it testing and opening specific issues, or contributing code or ideas - every improvement is welcome. Sometimes there are different ideals for structuring changes. Please work with us to keep the project maintainable.

If you can improve this project (typos, better wording, restructering, ...) or even new important aspects, feel free to open a pull request. Please consider the Seven Rules when writing commit messages.

This approach makes reviewing and reasoning about changes a lot easier.

Packages

  • A debian package for x86 and raspberry pi would be very helpful.

Communication

Some of us are in #snapcast on freenode.

Thanks!

This project is inspired by snapcast. Its concept of playback from a pipe and the android App are re-used for snapcastc. Thank you, badaix for this inspiration and the proof that this can be achieved!

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C implementation of snapcast focussing on audio quality and ease of maintenance.

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