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Support VR Mode #137

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jongmoon opened this issue Jan 30, 2018 · 0 comments
Closed

Support VR Mode #137

jongmoon opened this issue Jan 30, 2018 · 0 comments
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✨ Feature Introduce new feature

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@jongmoon
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Description

Currently when using gyro, it does not use roll rotation.

In this method, when the screen rotates, the content rotates together, which makes it easier to respond to changes in the posture of the user.

However, VR Mode must be supported to provide experience that content is maintained even when rotating the screen.

@jongmoon jongmoon added enhancement ✨ Feature Introduce new feature labels Jan 30, 2018
@jongmoon jongmoon self-assigned this Jan 30, 2018
jongmoon pushed a commit that referenced this issue Feb 21, 2018
jongmoon pushed a commit that referenced this issue Feb 21, 2018
jongmoon pushed a commit that referenced this issue Feb 21, 2018
jongmoon pushed a commit that referenced this issue Mar 6, 2018
Ref #137

* feat(ScreenRotationAngle): add feature for getting screen orientation
* test(all): Add test helper for events
* feat(RotationPanInput): support paninput on rotated screen
* feat(browser): add screen, orientation object for test
* feat(all): add math function for VR
* feat(DeviceQuaternion): Combine device & touch quaternion.
* feat(PanoImageRenderer): add quaternion rendering & test
* chore(ScreenRotationAngle): use glMatrix to use toRadian
* feat(all): add VR as a useGyro option
* chore(all): update dependency version.
* feat(all): change property name (useGyro -> gyroMode)
* test(all): destroy in each test
* chore(DeviceQuaternion): use destroy for cleaning FusionPoseSensor
* test(DeviceMotion): disable android mocking motion
@jongmoon jongmoon closed this as completed Mar 7, 2018
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