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Support VR Mode #137
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✨ Feature
Introduce new feature
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Ref #137 * feat(ScreenRotationAngle): add feature for getting screen orientation * test(all): Add test helper for events * feat(RotationPanInput): support paninput on rotated screen * feat(browser): add screen, orientation object for test * feat(all): add math function for VR * feat(DeviceQuaternion): Combine device & touch quaternion. * feat(PanoImageRenderer): add quaternion rendering & test * chore(ScreenRotationAngle): use glMatrix to use toRadian * feat(all): add VR as a useGyro option * chore(all): update dependency version. * feat(all): change property name (useGyro -> gyroMode) * test(all): destroy in each test * chore(DeviceQuaternion): use destroy for cleaning FusionPoseSensor * test(DeviceMotion): disable android mocking motion
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Description
Currently when using gyro, it does not use
roll
rotation.In this method, when the screen rotates, the content rotates together, which makes it easier to respond to changes in the posture of the user.
However, VR Mode must be supported to provide experience that content is maintained even when rotating the screen.
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