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Releases: ndee85/coa_tools

COA Tools 2.0 Release

15 Aug 12:19
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This is a first stable release for Blender 2.8.

COA Tools v1.0.4

17 Oct 13:53
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This is a bugfix release. It fixes various issues.

Features/ Fixes:

  • Bugfixes for selecting Objects
  • Add Mesh Bind Operator to SpriteOutliner
  • Rearrange some UI Elements
  • Add min value for animation length
  • Throw warning for stretch ik operator and add remove IK Constraint button
  • Bugfix: Entering Edit Shapekey mode
  • Fix bug for importing Sprites

If you want to support the developement, you can donate via Paypal or become a Patron on Patreon:

https://www.patreon.com/andreasesau

COA Tools v1.0.3

19 Jul 07:59
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This release aims for more usability. A completely rewritte Dragonbones exporter is added, and some bugs and crashes are fixed.

Features/ Fixes:

  • Improving generate Mesh operator
  • Improving and fixing crashes for Modes (Edit Mesh, Edit Weights, Edit Armature, Edit Shapkey)
  • Improved help Display
  • Make Toolbar more consistent(not depending on selected objects so much anymore)
  • Adding new Dragonbones Exporter
  • Improve Re/Import Operator (Sprites can now be selected which should be imported)
  • Fix For NLA Strip bug

If you want to support the developement, you can donate via Paypal or become a Patron on Patreon:

https://www.patreon.com/andreasesau

COA Tools v1.0.2

19 Feb 10:38
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In this release I fixed a few bugs added some tiny improvements and added a new Edit Shapekey Mode.
On top of that each mode is now visualized in a custom way by outlining the viewport in a custom color and labeling it with the current mode.

Fixes:

  • adding an empty updater folder for the addon (fix for permission problems when creating this folder)
  • improving the functionality to reposition the draw order for sprites
  • add new Edit Shapekey Mode
  • Improving/Fixing the Generate Mesh Operator in "Edit Mesh Mide"

If you want to support the developement, you can donate via Paypal or become a Patron on Patreon:

https://www.patreon.com/andreasesau

COA Tools v1.0.1

30 Jan 09:13
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Trying to do publish new features/bug fixes now more often in maintainence releases.
Thanks to the new updater module people should get those features right away.

Additions:

  • Improve Sprite import (importing json files lets you choose which images should be imported. Updating images is now also integrated)
  • Improve Sprite Outliner (Sprites are now sorted based on the z depth. Rearranging sprite orders is now also included into the Outliner. AZ icon in the upper right corner)
  • Picking edge length for contour drawing in Edit Mesh Mode. Shift+Click on an edge will now pick that edge lenght for drawing contours.

COA Tools v1.0.0

25 Jan 08:10
c2a5b86
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This is the first official stable release of the COA Tools.
It features a rich set of tools to create 2D Cutout Animation in Blender.

Some of the features that were in the Alphas and Betas available are disabled now. They can still be enabled in the Addon Preferences. But it is not recommended as they are going to be removed in the future releases. Thats the reason why I wanted to release an official release where they were still present, but deprecated. Some people may have used such features in older projects.

So here are the tools that probably won't work properly right now:

  • Experimental Json export (was used to export to godot. Will be removed.)
  • Spritesheet mechanics (Is replaced by so called Slot Objects. Will be removed)
  • Dragonbones Export( Many things have changed so this exporter will need a proper rewrite. Going to be modified in the future)

The addon features a complete new Addon Updater thanks to the CGCookie Addon Updater Module. Via this module I will make sure to autoupdate the addon in the future. So you can easily keep the addon up to date.

If this addon has some value for you and helps you get your work done, please consider donating to help me keep developement active. Thanks for your consideration.