Releases: nebulazorua/andromeda-engine-legacy
1.0 RC1
wooo!
uh ALOT of changes between b6 and this!
- New Noteskin system! This is found in assets/images/skins or assets/preload/images/skins. Will write up a guide for this shit later
- New modchart modifier system! "modMgr" in lua and "modManager" in PlayState (thanks 4mbr0s3 2!)
- ADDED BACK THE HAXEFLIXEL INTRO!! Changable in Project.xml tho if you suck
- Bunch of compile flags in Project.xml
- Notesplashes by Echolocated
- Bunch of stability changes
- Wife3 and ITG-style accuracy, changable in options
- Numbers and Judgements are now in a grid instead of seperate images so should make loading judgements and numbers for the first time better I think idk
- Better optimisation (gotta fix the loading screen w/ the bitmap de-loader by haya)
- LOTS of options like wow
- added the ability to move ur judgements around too!
- new chart editor changes w/ beat snapping n shit
- new format to add songs. instead of assets/data and assets/songs you just dump it all into assets/songs. Instrumental, Vocals and Charts.
- now you dont need to edit source to add freeplay songs, they'll just show up if put into assets/songs. you can hide them with a metadata.json file if you want it to be unlocked/secret ("Test" has a sample one)
- Note-Types are now built in! cannot be added without compiling but y'know its fiinnee itll come later. add handling for note types in Note.hx and PlayState.hx, will make doc later.
- Expanding on that, Mines and Alt Anim Notes are default note-types
- Redone the judgement preset system. It's now a json file in assets/data
- Added the 'Epic' rating, togglable under Gameplay > Advanced
- EngineData.hx holds some important data such as note type list and story songs.
- Reorganised source folder into states, ui, parsers and modchart
- You can add characters without modifying source! Press 8 ingame to open character editor. Also supports Psych characters. Drop the json into assets/characters/data, spritesheet into assets/characters/images, icons into assets/characters/icons. If you've used psych, it should be self-explanatory. (TODO: Add indices!!!)
- Stages now have their own source file, Stage.hx, should make updating to new vers of the engine a bit easier
i'm prob missing some BUT this is what i got rn
BETA 6
OK THIS DIDNT ADD MUCH
JUST UHH SCROLL VELOCITY AND NEW HIT ENGINE
TELL ME HOW IT IS PLS
TO DO SCROLLVELOCITY SHIT PRESS M TO PLACE IT AT YOUR STURMLINE UNLESS IN MARKER ITS SET TO SNAP TO MOUSE THEN ITLL GOTO MOUSE
IT'LL SNAP TO THE GRID, HOLD CTRL TO DO IT FREEFORM AND NOT SNAP TO THE GRID
CLICK THE WHITE LINES ON THE SIDE TO REMOVE EM
CTRL + CLICK EM TO SELECT EM
THE NUMBER IN THE MARKER SECTION IS THE MULTIPLIER
0.5 IS HALF THE SONG'S SCROLLSPEED, 1 IS THE SCROLLSPEED, 2 IS DOUBLE
FRESH HAS SOME AT THE END
COPY SECTION DOES NOT YET COPY MARKERS
IF NEW INPUT IS CRINGE YOU CAN TURN IT OFF THO IT SHOULD BE GOOD????
ANDROMEDA ENGINE BETA 55555
ITS BETA 5 TIME IDK IM HOPING ITS READY FOR RELEASE NOW
FEATURES:
- COOL AS FUCK WEEK 6 SHADERS LIKE HOLY FUCK THEY'RE COOL
(CREDIT TO https://www.shadertoy.com/view/ldjGzV https://www.shadertoy.com/view/Ms23DR https://www.shadertoy.com/view/MsXGD4 https://www.shadertoy.com/view/Xtccz4) - RAIN SHADER INTERNALLY (I WONDER WHAT ITS FOR???????)
- WIP MODCHART API IN THE SOURCE, RN JUST HANDLES CAMERA SHADERS BUT WILL BE USED FOR MORE SOON! (THANX 2 PROJECTFNF FOR THE IDEA!!!)
- I think its nearly done!!!
BETA 4 ADDED WEEK 6 SHADERS ALSO NOT COMPILED AS DEBUG
THIS ISNT COMPILED AS DEBUG SO CONSOLE WONT SHOW UP
ANYWAY
ADDED WEEK 6 SHADERS AND TOGGLES FOR WEEK 3'S EFFECTS AND WEEK 6'S EFFECTS
IF U HAVE EPLIPESY U SHOULD TURN THE WEEK 6 SHADERS OFF
WEEK 3 SHADERS OFF IS JUST FOR SHIT PCS WHO CAN BARELY TAKE THE SHADERS USED FOR WINDOWS FADING LOL
BETA 3
OK SO LAST TIME WASNT PRERELEASE
IS THIS ONE? MAYBE
- Added middlescroll
- Added flashing lights in menu toggle
- Train causes cam shake (inspired by ProjectFNF)
- Buildings use a shader to turn the alpha down on the windows, like week 7 does
MAYBE PRE RELEASE??
idk maybe pre release
seems polished enuf for v1.0
NEBULOUS ENGINE OPEN BETA 1
A lil open beta thing for my engine!!! Has the retrospecter release modchart and release to test adding custom backgrounds, songs and charts. It also has kapi for testing custom hold anims which run after the sing anim
no custom health icons yet (well you can in modcharts) but SOON!!!
No modchart docs yet but ill get to it!!!
MILF HAS A MODCHART TOO SO U CAN LOOK AT THAT TO GET AN IDEA ON HOW IT WORKS
TUTORIAL TOO
SHARED/IMAGES/CHARACTERS TO SEE HOW TO ADD CUSTOM CHARACTERS (DAD, KAPI AND GARCELLO) THEN YOU JUST ADD TO DATA/CHARACTERLIST.TXT