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2.4.0

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 25 Oct 10:14

[2.4.0] - 2024-10-24

New features

  • Connections can now be made using strings representing domain names or IPs. Hostname resolution will be performed automatically as part of the connection process. (Requires Unity 6000.18f1 or later.)

Changes

  • ACKs for the ReliableSequencedPipelineStage will now be sent a little more aggressively, which should improve throughput of reliable traffic.

Fixes

  • Fixed MultiNetworkDriver not passing the connect payload to the NetworkDriver when calling MultiNetworkDriver.Connect()
  • Added a workaround for a burst compile error that caused iOS player builds not to function properly when burst compile was enabled.