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Connections can now be made using strings representing domain names or IPs. Hostname resolution will be performed automatically as part of the connection process. (Requires Unity 6000.18f1 or later.)
Changes
ACKs for the ReliableSequencedPipelineStage will now be sent a little more aggressively, which should improve throughput of reliable traffic.
Fixes
Fixed MultiNetworkDriver not passing the connect payload to the NetworkDriver when calling MultiNetworkDriver.Connect()
Added a workaround for a burst compile error that caused iOS player builds not to function properly when burst compile was enabled.