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Cheatsheet
Note: in js/Wren functions that return multiple values (mouse
, optionally remap
for map
) return an Array/List.
btn [id] -> pressed
btnp [[id, [hold], [period] ] -> pressed
Action | P1 ID | P2 ID | P3 ID | P4 ID |
---|---|---|---|---|
Up | 0 | 8 | 16 | 24 |
Down | 1 | 9 | 17 | 25 |
Left | 2 | 10 | 18 | 26 |
Right | 3 | 11 | 19 | 27 |
A (Z) | 4 | 12 | 20 | 28 |
B (X) | 5 | 13 | 21 | 29 |
X (A) | 6 | 14 | 22 | 30 |
Y (S) | 7 | 15 | 23 | 31 |
clip [x y w h]
cls [color=0]
circ x y radius color
circb x y radius color
exit
elli x y a b color
ellib x y a b color
fget sprite_id flag -> bool
fset sprite_id flag bool
font text, x, y, [transparent], [char width], [char height], [fixed=false], [scale=1] -> text width
key [code] -> pressed
keyp [code [hold period] ] -> pressed
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
---|---|---|---|---|---|---|---|---|---|---|
minus | equals | leftbracket | rightbracket | backslash | semicolon | apostrophe | grave | comma | period | slash |
48 | 49 | 50 | 51 | 52 | 53 |
---|---|---|---|---|---|
space | tab | return | backspace | delete | insert |
54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
---|---|---|---|---|---|---|---|
pageup | pagedown | home | end | up | down | left | right |
62 | 63 | 64 | 65 |
---|---|---|---|
capslock | ctrl | shift | alt |
line x0 y0 x1 y1 color
map [x=0 y=0] [w=30 h=17] [sx=0 sy=0] [colorkey=-1] [scale=1] [remap]
-
remap is a callback:
tile [x y] -> tile [flip] [rotate]
memcpy toaddr fromaddr len
memset addr val len
mget x y -> id
mset x y id
mouse -> x y left middle right scrollx scrolly
music [track=-1] [frame=-1] [row=-1] [loop=true]
peek addr [bits=8] -> val
peek1 bitaddr -> bitval
(1.0)
peek2 addr2 -> val2
(1.0)
peek4 addr4 -> val4
pix x y [color] -> color
pmem index [val] -> val
poke addr val
poke1 bitaddr bitval
(1.0)
poke2 addr2 val2
(1.0)
poke4 addr4 val4
print text [x=0 y=0] [color=12] [fixed=false] [scale=1] [smallfont=false] -> text width
rect x y w h color
rectb x y w h color
reset
sfx id [note] [duration=-1] [channel=0] [volume=15] [speed=0]
spr id x y [transparent=-1] [scale=1] [flip=0] [rotate=0] [w=1 h=1]
-
flip=1,2,3
to flip horizontally,vertically,both; -
rotate=1,2,3
to rotate 90, 180, 270 degrees clockwise
sync [mask=0 bank=0 tocart=false]
- values for mask:
tiles = 1<<0 -- 1
sprites = 1<<1 -- 2
map = 1<<2 -- 4
sfx = 1<<3 -- 8
music = 1<<4 -- 16
palette = 1<<5 -- 32
flags = 1<<6 -- 64
screen = 1<<7 -- 128 (as of 0.90)
ttri x1 y1 x2 y2 x3 y3 u1 v1 u2 v2 u3 v3 [texsrc=0] [chromakey=-1] [z1=0] [z2=0] [z3=0]
time -> milliseconds
trace msg [color]
tri x1 y1 x2 y2 x3 y3 color
trib x1 y1 x2 y2 x3 y3 color
tstamp -> timestamp
vbank bank
(bank is 0
or 1
)
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)