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WASM
TIC-80 supports compiled languages via our WASM binary support. Compile a .wasm
file using an external compiler toolchain and then import
that binary (up to to 256kb) into your TIC-80 cartridge. Many modern
languages support compiling to WASM.
- The built-in editor content is not used to edit your code.
- editor comments must use the Lua style, e.g.
-- this is a comment
... - a
-- script: wasm
magic comment is required to use thewasm
runtime - ...no code you type in the editor will ever be executed
- editor comments must use the Lua style, e.g.
- a 256KB
BINARY
chunk stores compiled code- binary
.wasm
files up to 256KB may be imported
- binary
- 256KB addressable memory
Copying one of the built-in project templates we provide is the best way to get started. These templates include both a tiny sample project and library bindings for the TIC-80 API.
- C
- C++ (help wanted)
- D
- Go (help wanted)
- NeLua (help wanted)
- Nim (help wanted)
- Odin (help wanted)
- Rust
- other? (help wanted)
- Zig
If you're familiar with one of the languages above and would like to contribute an official library binding for TIC-80, we'd love your help! Just comment on #1784 or open a new GitHub issue.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)