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Diona guidebook changes to mention FTL jump effect
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<Document> | ||
# Diona | ||
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<Box> | ||
<GuideEntityEmbed Entity="MobDiona" Caption=""/> | ||
</Box> | ||
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They can't wear shoes, but are not slowed by Kudzu. | ||
They get hungry and thirsty slower. | ||
Being so sturdy, they can withstand the shock from FTL jumps without falling to the ground. | ||
Their "blood" is tree sap and can't be metabolised from Iron. | ||
Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!) | ||
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They take [color=#1e90ff]30% less Blunt damage and 20% less Slash damage[/color]; | ||
but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily | ||
catch on fire when receiving enough Heat damage from *any* source.[/color] | ||
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## Make Like A Tree And Leave | ||
<Box> | ||
<GuideEntityEmbed Entity="FloraTree06" Caption=""/> | ||
</Box> | ||
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). | ||
Cutting down the tree will "restore" the Diona to their mobile state. | ||
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## Diona Nymphs | ||
<Box> | ||
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/> | ||
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/> | ||
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/> | ||
</Box> | ||
After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, | ||
with the player taking control of the Brain Nymph. | ||
It can talk but has no hands or inventory, and can't do much. | ||
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After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, | ||
and there will be little to no evidence beyond their word about who they were before. | ||
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</Document> |