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@@ -5,6 +5,7 @@ concurrency: | |
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on: | ||
workflow_dispatch: | ||
# Frontier: re-enabled autopublish | ||
schedule: | ||
- cron: '0 10 * * *' | ||
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using Content.Shared.Timing; | ||
using Content.Shared.Cargo.Systems; | ||
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namespace Content.Client.Cargo.Systems; | ||
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/// <summary> | ||
/// This handles... | ||
/// </summary> | ||
public sealed class ClientPriceGunSystem : SharedPriceGunSystem | ||
{ | ||
[Dependency] private readonly UseDelaySystem _useDelay = default!; | ||
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protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user) | ||
{ | ||
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay))) | ||
return false; | ||
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// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server. | ||
return true; | ||
} | ||
} |
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