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Move bluespace jug defn, med. steel to plastic
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whatston3 committed Dec 11, 2024
1 parent 911bd12 commit f0154ce
Showing 1 changed file with 41 additions and 42 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,47 @@
- ReagentId: SpaceCleaner
Quantity: 200

- type: entity
name: bluespace jug
parent: Jug
id: JugBluespace
description: Uses bluespace technology to contain an impossible amount of liquid.
components:
- type: SolutionContainerManager
solutions:
beaker:
maxVol: 1000
- type: Sprite
sprite: _NF/Objects/Specific/Chemistry/jug_bluespace.rsi
layers:
- state: jug
- state: jug-unlit
shader: unshaded
- state: jug1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
- type: Item
sprite: _NF/Objects/Specific/Chemistry/jug_bluespace.rsi
inhandVisuals:
left:
- state: inhand-left
- state: inhand-left-unlit
shader: unshaded
- state: inhand-left-fill-1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
right:
- state: inhand-right
- state: inhand-right-unlit
shader: unshaded
- state: inhand-right-fill-1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
- type: StaticPrice
price: 30 # Consistent with BaseBeakerMetallic
- type: Destructible # Hacky - takes damage, but shouldn't be destructible
thresholds: []

# Frontier: an unspillable jug for welding fuel.
- type: entity
name: jerry can
Expand Down Expand Up @@ -172,45 +213,3 @@
- type: StaticPrice
price: 0
vendPrice: 5000

# A bluespace jug
- type: entity
name: bluespace jug
parent: [RecyclableItemSteelMedium, Jug]
id: JugBluespace
description: Uses bluespace technology to contain an impossible amount of liquid.
components:
- type: SolutionContainerManager
solutions:
beaker:
maxVol: 1000
- type: Sprite
sprite: _NF/Objects/Specific/Chemistry/jug_bluespace.rsi
layers:
- state: jug
- state: jug-unlit
shader: unshaded
- state: jug1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
- type: Item
sprite: _NF/Objects/Specific/Chemistry/jug_bluespace.rsi
inhandVisuals:
left:
- state: inhand-left
- state: inhand-left-unlit
shader: unshaded
- state: inhand-left-fill-1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
right:
- state: inhand-right
- state: inhand-right-unlit
shader: unshaded
- state: inhand-right-fill-1
map: [ "enum.SolutionContainerLayers.Fill" ]
visible: false
- type: StaticPrice
price: 30 # Consistent with BaseBeakerMetallic
- type: Destructible # Hacky - takes damage, but shouldn't be destructible
thresholds: []

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