Visual shaders experiments in Spark AR Studio. v50-v58.
mostly patches (now starting with scripting).
hue gradient.
halftone, pan horizontally to change size.
Aspect corrected circle.
Circle shaped mask. Long-press to move circle position.
RGB shift/ chromatic aberration. Amount by device rotation.
Mosaic/pixelate basic shader.
Spiral with colors shader.
Just a spiral shape.
Tile texture with colors by row/column.
texture zoom animation.
Voronoi shader, based on the one from thebookofshaders: https://thebookofshaders.com/12/
- BrightContrast
- segmentation2D
- BaseCamTexProject
- TexDivide
- zoomCoords