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The Ghost Detector - an educational location-based museum game for children

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Smart Spaces Ghost Detector

The Ghost Detector - an educational location-based museum game for children

SMART_SPACES consists of 3 applications

  1. Visual content built using Unity (Part 1)
  2. BT Beacon data receiver (Unity end) (Part 2)
  3. BT Beacon data collector (Android end) (Part 3)
  • BT Beacon Data Flow:
  • Part 3 (Android Service): grap data and broadcast -->
  • Part 2 (Jar library) that captures broadcast messages -->
  • C# Layer --> JS Layer --> Unity

Can handle any number of beacons

  • Used the free version of Unity.
  • Part 2 Project generate the jar and put it in the unity folder.
  • Part 2 Jar lib and Android Manifest file need to be structure in correct folder structure.

Related Publication

Tommy Nilsson, Carl Hogsden, Charith Perera, Saeed Aghaee, David Scruton, Andreas Lund, Alan F. Blackwell, Applying Seamful Design in Location-based Mobile Museum Applications, ACM Transactions on Multimedia Computing Communications and Applications (TOMM), Volume 12, Issue 4, Pages 56:1--56:23, 2016 (23)

Virtual characters representing different exhibits were animated and accompanied by messages to reflect the users’ position and situation. enter image description here

A number of families, including small children, took part in the evaluation process. Image copyright: Dovetailed A number of families, including small children, took part in the evaluation process.

The direction the user was facing had a dramatic impact on RSS enter image description here

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