The aim of this project is to explore AlvaAR and integrate with location-based AR.js, with an eventual aim to place geographic AR content realistically on the ground.
So far, just a proof-of-concept using what I believe is the minimal code for using AlvaAR, and integration with the AR.js location-based API. Nothing particularly exciting for now.
It's mostly about understanding what Alva can do.
With the aim of better understanding the coordinate system that Alva gives, the alva-basic
A-Frame component now displays icosahedra along the x and z axes without any AR.js or location-based input.
This now includes a modified version of code from the AlvaAR examples, specifically the contents of the assets
directory which contains library-style code.
Everything in the alva
directory is taken from AlvaAR.
I have however removed the large image.gif
and video.mp4
files as these are not needed.
This repository is currently very experimental and subject to change; I have experiments with both three.js and A-Frame. Currently, my aim is to try and re-use as much of the AlvaAR example code as possible.
Build with
npm run build
Then run a webserver in the public
directory and request the index page you want (three.html
or aframe.html
) in your browser.