Releases: nkeeline/Keemap-Blender-Rig-ReTargeting-Addon
Quaternion Mode
Quarternion mode keyframes all angles to bones in quats to avoid gimbal lock. Some animators prefer this although the resulting angles are harder to edit in the graph editor. Due to time constraints quaternion mode does not support twist bones, but these are only used on destination rigs with twist bones which are rare. Also several fixes in the angle setting to deal with flipping quaternions as well as pole bones no longer being set when the limbs used to calculate the pole bones position are too straight to figure out where to put them.
Scale for Rigify Fingers
Adding new scale feature that allows for scaling finger control bones in rigify by the dot product (or angle difference) of the base and tip of the source rigs fingers.
Update Position Code and Progress Printing
Minor Changes, mainly to positioning (similar to 0.0.6 but better). Also minor tweaks to printouts and progress bars. Sort of a bug fix release for production on new film starting.
v0.0.6 Offset Position Correction
The correct way to apply position offsets is to apply the correction to the source bone in it's original bone space, then place the global position of the target bone in this location. This version changes to this method, unfortunately this means old bone map files will need new position corrections, but to make it easier to update them, there is now a new calc ALL corrections button that recalcs all corrections, so you can map the bones and calc all at the end.
v0.0.5
tutorial release
This release is closest to the tutorial and baselines for future updates.