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A port of the OmniScale algorithm from SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

Usage

Apply shader to a ShaderMaterial. Works best with unfiltered images and NO alpha blending (eg: ViewportTextures). Screen-space shader mode untested, further experimentation may be required to work as a screen-space shader.

Screenshot

image

From left to right: Nearest, Bilinear, OmniScale

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OmniScale pixel upscaler shader for Godot 3+

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