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Async worker and error handling documentation #272
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# Asynchronous operations | ||
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You are reading a draft of the next documentation and it's in continuos update so | ||
if you don't find what you need please refer to: | ||
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/) | ||
Node.js native add-ons often need to execute long running tasks and to avoid | ||
blocking the **event loop** they have to run them asynchronously from the | ||
**event loop**. | ||
In the Node.js model of execution the event loop thread represents the thread | ||
where JavaScript code is executing. The node.js guidance is to avoid blocking | ||
other work queued on the event loop thread. Therefore, we need to do this work on | ||
another thread. | ||
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All this means that native add-ons need to leverage async helpers from libuv as | ||
part of their implementation. This allows them to schedule work to be executed | ||
asynchronously so that their methods can return in advance of the work being | ||
completed. | ||
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Node Addon API provides an interface to support functions that cover | ||
the most common asynchronous use cases. There is an abstract classes to implement | ||
asynchronous operations: | ||
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- **[AsyncWorker](async_worker.md)** | ||
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These class helps manage asynchronous operations through an abstraction | ||
of the concept of moving data between the **event loop** and **worker threads**. |
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# Async worker | ||
# AsyncWorker | ||
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You are reading a draft of the next documentation and it's in continuos update so | ||
if you don't find what you need please refer to: | ||
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/) | ||
`AsyncWorker` is an abstract class that you can subclass to remove many of the | ||
tedious tasks of moving data between the event loop and worker threads. This | ||
class internally handles all the details of creating and executing an asynchronous | ||
operation. | ||
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Once created, execution is requested by calling `Queue`. When a thread is | ||
available for execution the `Execute` method will be invoked. Once `Execute` | ||
complets either `OnOK` or `OnError` will be invoked. Once the `OnOK` or | ||
`OnError` methods are complete the AsyncWorker instance is destructed. | ||
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For the most basic use, only the `Execute` method must be implemented in a | ||
subclass. | ||
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## Methods | ||
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### Env | ||
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Requests the environment in which the async worker has been initially created. | ||
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```cpp | ||
Env Env() const; | ||
``` | ||
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Returns the environment in which the async worker has been created. | ||
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### Queue | ||
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Requests that the work be queued for execution. | ||
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```cpp | ||
void Queue(); | ||
``` | ||
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### Cancel | ||
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Cancels queued work if it has not yet been started. If it has already started | ||
executing, it cannot be cancelled. If cancelled successfully neither | ||
`OnOK` nor `OnError` will be called. | ||
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```cpp | ||
void Cancel(); | ||
``` | ||
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### Receiver | ||
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```cpp | ||
ObjectReference& Receiver(); | ||
``` | ||
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Returns the persistent object reference of the receiver object set when the async | ||
worker was created. | ||
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### Callback | ||
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```cpp | ||
FunctionReference& Callback(); | ||
``` | ||
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Returns the persistent function reference of the callback set when the async | ||
worker was created. The returned function reference will receive the results of | ||
the computation that happened in the `Execute` method, unless the default | ||
implementation of `OnOK` or `OnError` is overridden. | ||
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### SetError | ||
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Sets the error message for the error that happened during the execution. Setting | ||
an error message will cause the `OnError` method to be invoked instead of `OnOK` | ||
once the `Execute` method completes. | ||
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```cpp | ||
void SetError(const std::string& error); | ||
``` | ||
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- `[in] error`: The reference to the string that represent the message of the error. | ||
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### Execute | ||
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This method is used to execute some tasks out of the **event loop** on a libuv | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should probably warn that using Napi::Objects during the Execute operation will segfault. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think I covered that with As the method is not |
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worker thread. Subclasses must implement this method and the method is run on | ||
a thread other than that running the main event loop. As the method is not | ||
running on the main event loop, it must avoid calling any methods from node-addon-api | ||
or running any code that might invoke JavaScript. Instead once this method is | ||
complete any interaction through node-addon-api with JavaScript should be implemented | ||
in the `OnOK` method which runs on the main thread and is invoked when the `Execute` | ||
method completes. | ||
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```cpp | ||
virtual void Execute() = 0; | ||
``` | ||
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### OnOK | ||
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This method is invoked when the computation in the `Excecute` method ends. | ||
The default implementation runs the Callback provided when the AsyncWorker class | ||
was created. | ||
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```cpp | ||
virtual void OnOK(); | ||
``` | ||
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### OnError | ||
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This method is invoked afer Execute() completes if an error occurs | ||
while `Execute` is running and C++ exceptions are enabled or if an | ||
error was set through a call to `SetError`. The default implementation | ||
calls the callback provided when the AsyncWorker class was created, passing | ||
in the error as the first parameter. | ||
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```cpp | ||
virtual void OnError(const Error& e); | ||
``` | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Function& callback); | ||
``` | ||
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- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Function& callback, const char* resource_name); | ||
``` | ||
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- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
- `[in] resource_name`: Null-terminated strings that represents the | ||
identifier for the kind of resource that is being provided for diagnostic | ||
information exposed by the async_hooks API. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Function& callback, const char* resource_name, const Object& resource); | ||
``` | ||
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- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
- `[in] resource_name`: Null-terminated strings that represents the | ||
identifier for the kind of resource that is being provided for diagnostic | ||
information exposed by the async_hooks API. | ||
- `[in] resource`: Object associated with the asynchronous operation that | ||
will be passed to possible async_hooks. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Object& receiver, const Function& callback); | ||
``` | ||
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- `[in] receiver`: The `this` object passed to the called function. | ||
- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Object& receiver, const Function& callback,const char* resource_name); | ||
``` | ||
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- `[in] receiver`: The `this` object passed to the called function. | ||
- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
- `[in] resource_name`: Null-terminated strings that represents the | ||
identifier for the kind of resource that is being provided for diagnostic | ||
information exposed by the async_hooks API. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Constructor | ||
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Creates a new `AsyncWorker`. | ||
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```cpp | ||
explicit AsyncWorker(const Object& receiver, const Function& callback, const char* resource_name, const Object& resource); | ||
``` | ||
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- `[in] receiver`: The `this` object passed to the called function. | ||
- `[in] callback`: The function which will be called when an asynchronous | ||
operations ends. The given function is called from the main event loop thread. | ||
- `[in] resource_name`: Null-terminated strings that represents the | ||
identifier for the kind of resource that is being provided for diagnostic | ||
information exposed by the async_hooks API. | ||
- `[in] resource`: Object associated with the asynchronous operation that | ||
will be passed to possible async_hooks. | ||
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Returns an AsyncWork instance which can later be queued for execution by calling | ||
`Queue`. | ||
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### Destructor | ||
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Deletes the created work object that is used to execute logic asynchronously. | ||
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```cpp | ||
virtual ~AsyncWorker(); | ||
``` | ||
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## Operator | ||
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```cpp | ||
operator napi_async_work() const; | ||
``` | ||
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Returns the N-API napi_async_work wrapped by the AsyncWorker object. This can be | ||
used to mix usage of the C N-API and node-addon-api. | ||
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## Example | ||
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The first step to use the `AsyncWorker` class is to create a new class that inherit | ||
from it and implement the `Execute` abstract method. Typically input to your | ||
worker will be saved within class' fields generally passed in through its | ||
constructor. | ||
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When the `Execute` method completes without errors the `OnOK` function callback | ||
will be invoked. In this function the results of the computation will be | ||
reassembled and returned back to the initial JavaScript context. | ||
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`AsyncWorker` ensures that all the code in the `Execute` function runs in the | ||
background out of the **event loop** thread and at the end the `OnOK` or `OnError` | ||
function will be called and are executed as part of the event loop. | ||
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The code below show a basic example of `AsyncWorker` the implementation: | ||
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```cpp | ||
#include<napi.h> | ||
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#include <chrono> | ||
#include <thread> | ||
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use namespace Napi; | ||
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class EchoWorker : public AsyncWorker { | ||
public: | ||
EchoWorker(Function& callback, std::string& echo) | ||
: AsyncWorker(callback), echo(echo) {} | ||
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~EchoWorker() {} | ||
// This code will be executed on the worker thread | ||
void Execute() { | ||
// Need to simulate cpu heavy task | ||
std::this_thread::sleep_for(std::chrono::seconds(1)); | ||
} | ||
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void OnOK() { | ||
HandleScope scope(Env()); | ||
Callback().Call({Env().Null(), String::New(Env(), echo)}); | ||
} | ||
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private: | ||
std::string echo; | ||
}; | ||
``` | ||
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The `EchoWorker`'s contructor calls the base class' constructor to pass in the | ||
callback that the `AsyncWorker` base class will store persistently. When the work | ||
on the `Execute` method is done the `OnOk` method is called and the results return | ||
back to JavaScript invoking the stored callback with its associated environment. | ||
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The following code shows an example on how to create and and use an `AsyncWorker` | ||
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```cpp | ||
Value Echo(const CallbackInfo& info) { | ||
// You need to check the input data here | ||
Function cb = info[1].As<Function>(); | ||
std::string in = info[0].As<String>(); | ||
EchoWorker* wk = new EchoWorker(cb, in); | ||
wk->Queue(); | ||
return info.Env().Undefined(); | ||
``` | ||
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Using the implementation of an `AsyncWorker` is straight forward. You need only create | ||
a new instance and pass to its constructor the callback you want to execute when | ||
your asynchronous task ends and other data you need for your computation. Once created the | ||
only other action you have to do is to call the `Queue` method that will that will | ||
queue the created worker for execution. |
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Can you say more about the lifetime of the AsyncWorker? I may have missed it, but I'm trying to understand exactly when/how the AsyncWorker is destroyed. I have an issue currently where Jest never exits and the uv loop has a handle count of 1. I don't know what that object is, it could be something I did in JavaScript, but the AsyncWorker I created is a suspicious candidate.