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util: correctly inspect Map/Set Iterators
Previously, a MapIterator or SetIterator would not be inspected properly. This change makes it possible to inspect them by creating a Debug Mirror and previewing the iterators to not consume the actual iterator that we are trying to inspect. This change also adds a node_util binding that uses v8's Value::IsSetIterator and Value::IsMapIterator to verify that the values passed in are actual iterators. Fixes: #3107 PR-URL: #3119 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
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Original file line number | Diff line number | Diff line change |
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#include "node.h" | ||
#include "v8.h" | ||
#include "env.h" | ||
#include "env-inl.h" | ||
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namespace node { | ||
namespace util { | ||
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using v8::Context; | ||
using v8::FunctionCallbackInfo; | ||
using v8::Local; | ||
using v8::Object; | ||
using v8::Value; | ||
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static void IsMapIterator(const FunctionCallbackInfo<Value>& args) { | ||
CHECK_EQ(1, args.Length()); | ||
args.GetReturnValue().Set(args[0]->IsMapIterator()); | ||
} | ||
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static void IsSetIterator(const FunctionCallbackInfo<Value>& args) { | ||
CHECK_EQ(1, args.Length()); | ||
args.GetReturnValue().Set(args[0]->IsSetIterator()); | ||
} | ||
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void Initialize(Local<Object> target, | ||
Local<Value> unused, | ||
Local<Context> context) { | ||
Environment* env = Environment::GetCurrent(context); | ||
env->SetMethod(target, "isMapIterator", IsMapIterator); | ||
env->SetMethod(target, "isSetIterator", IsSetIterator); | ||
} | ||
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} // namespace util | ||
} // namespace node | ||
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NODE_MODULE_CONTEXT_AWARE_BUILTIN(util, node::util::Initialize) |
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