-
Notifications
You must be signed in to change notification settings - Fork 29.7k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
src: refactor uncaught exception handling
The C++ land `node::FatalException()` is not in fact fatal anymore. It gives the user a chance to handle the uncaught exception globally by listening to the `uncaughtException` event. This patch renames it to `TriggerUncaughtException` in C++ to avoid the confusion. In addition rename the JS land handler to `onGlobalUncaughtException` to reflect its purpose - we have to keep the alias `process._fatalException` and use that for now since it has been monkey-patchable in the user land. This patch also - Adds more comments to the global uncaught exception handling routine - Puts a few other C++ error handling functions into the `errors` namespace - Moves error-handling-related bindings to the `errors` binding. Refs: 2b252ac PR-URL: #28257 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
- Loading branch information
1 parent
1c23b6f
commit a33c3c6
Showing
16 changed files
with
190 additions
and
158 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.