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src: refactor contextify
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Small refactoring to make contextify more readable.
Remove auto and inline FromJust(). Simplify
if statement.

PR-URL: #8909
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
fhinkel authored and jasnell committed Oct 17, 2016
1 parent 72f1c41 commit b2be04a
Showing 1 changed file with 9 additions and 11 deletions.
20 changes: 9 additions & 11 deletions src/node_contextify.cc
Original file line number Diff line number Diff line change
@@ -125,15 +125,13 @@ class ContextifyContext {
int length = names->Length();
for (int i = 0; i < length; i++) {
Local<String> key = names->Get(i)->ToString(env()->isolate());
auto maybe_has = sandbox_obj->HasOwnProperty(context, key);
Maybe<bool> has = sandbox_obj->HasOwnProperty(context, key);

// Check for pending exceptions
if (!maybe_has.IsJust())
break;

bool has = maybe_has.FromJust();
if (has.IsNothing())
return;

if (!has) {
if (!has.FromJust()) {
// Could also do this like so:
//
// PropertyAttribute att = global->GetPropertyAttributes(key_v);
@@ -316,7 +314,7 @@ class ContextifyContext {
}
Local<Object> sandbox = args[0].As<Object>();

auto result =
Maybe<bool> result =
sandbox->HasPrivate(env->context(),
env->contextify_context_private_symbol());
args.GetReturnValue().Set(result.FromJust());
@@ -332,7 +330,7 @@ class ContextifyContext {
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const Local<Object>& sandbox) {
auto maybe_value =
MaybeLocal<Value> maybe_value =
sandbox->GetPrivate(env->context(),
env->contextify_context_private_symbol());
Local<Value> context_external_v;
@@ -506,8 +504,8 @@ class ContextifyScript : public BaseObject {
}

ScriptCompiler::CachedData* cached_data = nullptr;
if (!cached_data_buf.IsEmpty()) {
Local<Uint8Array> ui8 = cached_data_buf.ToLocalChecked();
Local<Uint8Array> ui8;
if (cached_data_buf.ToLocal(&ui8)) {
ArrayBuffer::Contents contents = ui8->Buffer()->GetContents();
cached_data = new ScriptCompiler::CachedData(
static_cast<uint8_t*>(contents.Data()) + ui8->ByteOffset(),
@@ -655,7 +653,7 @@ class ContextifyScript : public BaseObject {

AppendExceptionLine(env, exception, try_catch.Message(), CONTEXTIFY_ERROR);
Local<Value> stack = err_obj->Get(env->stack_string());
auto maybe_value =
MaybeLocal<Value> maybe_value =
err_obj->GetPrivate(
env->context(),
env->arrow_message_private_symbol());

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