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domain: further abstract usage in C++
Move the majority of C++ domain-related code into JS land by introducing a top level domain callback which handles entering & exiting the domain. Move the rest of the domain necessities into their own file that creates an internal binding, to avoid exposing domain-related code on the process object. Modify an existing test slightly to better test domain-related code. PR-URL: #18291 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: James M Snell <jasnell@gmail.com>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,34 @@ | ||
#include "v8.h" | ||
#include "node_internals.h" | ||
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namespace node { | ||
namespace domain { | ||
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using v8::Context; | ||
using v8::Function; | ||
using v8::FunctionCallbackInfo; | ||
using v8::Local; | ||
using v8::Object; | ||
using v8::Value; | ||
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void Enable(const FunctionCallbackInfo<Value>& args) { | ||
Environment* env = Environment::GetCurrent(args); | ||
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CHECK(args[0]->IsFunction()); | ||
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env->set_domain_callback(args[0].As<Function>()); | ||
} | ||
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void Initialize(Local<Object> target, | ||
Local<Value> unused, | ||
Local<Context> context) { | ||
Environment* env = Environment::GetCurrent(context); | ||
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env->SetMethod(target, "enable", Enable); | ||
} | ||
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} // namespace domain | ||
} // namespace node | ||
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NODE_MODULE_CONTEXT_AWARE_INTERNAL(domain, node::domain::Initialize) |
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