Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

src: do not redefine private for GenDebugSymbols #18653

Closed
Closed
Show file tree
Hide file tree
Changes from 2 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions src/base_object.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,8 @@

namespace node {

int GenDebugSymbols();
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Correct me if I'm wrong but I don't think you have to forward-declare it, just the friend stanza inside the class is enough.


class Environment;

class BaseObject {
Expand Down Expand Up @@ -70,6 +72,7 @@ class BaseObject {
// offsets and generate debug symbols for BaseObject, which assumes that the
// position of members in memory are predictable. For more information please
// refer to `doc/guides/node-postmortem-support.md`
friend int GenDebugSymbols();
v8::Persistent<v8::Object> persistent_handle_;
Environment* env_;
};
Expand Down
3 changes: 3 additions & 0 deletions src/env.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,8 @@ struct nghttp2_rcbuf;

namespace node {

int GenDebugSymbols();

namespace performance {
class performance_state;
}
Expand Down Expand Up @@ -781,6 +783,7 @@ class Environment {
// symbols for Environment, which assumes that the position of members in
// memory are predictable. For more information please refer to
// `doc/guides/node-postmortem-support.md`
friend int GenDebugSymbols();
HandleWrapQueue handle_wrap_queue_;
ReqWrapQueue req_wrap_queue_;
ListHead<HandleCleanup,
Expand Down
4 changes: 4 additions & 0 deletions src/handle_wrap.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@

namespace node {

int GenDebugSymbols();

class Environment;

// Rules:
Expand Down Expand Up @@ -81,11 +83,13 @@ class HandleWrap : public AsyncWrap {
friend class Environment;
friend void GetActiveHandles(const v8::FunctionCallbackInfo<v8::Value>&);
static void OnClose(uv_handle_t* handle);

// handle_wrap_queue_ needs to be at a fixed offset from the start of the
// class because it is used by src/node_postmortem_metadata.cc to calculate
// offsets and generate debug symbols for HandleWrap, which assumes that the
// position of members in memory are predictable. For more information please
// refer to `doc/guides/node-postmortem-support.md`
friend int GenDebugSymbols();
ListNode<HandleWrap> handle_wrap_queue_;
enum { kInitialized, kClosing, kClosingWithCallback, kClosed } state_;
uv_handle_t* const handle_;
Expand Down
54 changes: 0 additions & 54 deletions src/node_postmortem_metadata.cc
Original file line number Diff line number Diff line change
@@ -1,57 +1,3 @@
// Need to import standard headers before redefining private, otherwise it
// won't compile.
#include <algorithm>
#include <array>
#include <atomic>
#include <bitset>
#include <cctype>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <exception>
#include <forward_list>
#include <fstream>
#include <functional>
#include <iomanip>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

namespace node {
// Forward declaration needed before redefining private.
int GenDebugSymbols();
} // namespace node


#define private friend int GenDebugSymbols(); private

#include "env.h"
#include "base_object-inl.h"
#include "handle_wrap.h"
Expand Down
3 changes: 3 additions & 0 deletions src/req_wrap.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,8 @@

namespace node {

int GenDebugSymbols();

template <typename T>
class ReqWrap : public AsyncWrap {
public:
Expand All @@ -22,6 +24,7 @@ class ReqWrap : public AsyncWrap {

private:
friend class Environment;
friend int GenDebugSymbols();
ListNode<ReqWrap> req_wrap_queue_;

protected:
Expand Down
4 changes: 4 additions & 0 deletions src/util.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,8 @@

namespace node {

int GenDebugSymbols();

// These should be used in our code as opposed to the native
// versions as they abstract out some platform and or
// compiler version specific functionality
Expand Down Expand Up @@ -159,6 +161,7 @@ class ListNode {

private:
template <typename U, ListNode<U> (U::*M)> friend class ListHead;
friend int GenDebugSymbols();
ListNode* prev_;
ListNode* next_;
DISALLOW_COPY_AND_ASSIGN(ListNode);
Expand Down Expand Up @@ -189,6 +192,7 @@ class ListHead {
inline Iterator end() const;

private:
friend int GenDebugSymbols();
ListNode<T> head_;
DISALLOW_COPY_AND_ASSIGN(ListHead);
};
Expand Down