-
Notifications
You must be signed in to change notification settings - Fork 30k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
async_hooks: improve resource stack performance #34319
Conversation
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of nodejs#33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: nodejs#33575
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
lgtm
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks for picking this up!
I was hoping to follow up the callback trampoline work with my own equivalent of this, but got stuck wrestling with endless test failures and then ran out of time on my contract before my current vacation time. 😅
Looks good to me. I had hoped to eliminate the need for two separate resource lists, but the more I worked on it the more I lost hope that it was possible. 😬
@Qard @Flarna I’ve addressed your comments – named the variable |
Looks still fine. |
Looks fine! |
Landed in 460c81d |
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: nodejs#34319 Fixes: nodejs#34556
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: #34319 Fixes: #34556 PR-URL: #34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: #34319 Fixes: #34556 PR-URL: #34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: #34319 Fixes: #34556 PR-URL: #34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: #34319 Fixes: #34556 PR-URL: #34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
Removes some of the performance overhead that came with `executionAsyncResource()` by using the JS resource array only as a cache for the values provided by C++. The fact that we now use an entry trampoline is used to pass the resource without requiring extra C++/JS boundary crossings, and the direct accesses to the JS resource array from C++ are removed in all fast paths. This particularly improves performance when async hooks are not being used. This is a continuation of #33575 and shares some of its code with it. ./node benchmark/compare.js --new ./node --old ./node-master --runs 30 --filter messageport worker | Rscript benchmark/compare.R [00:06:14|% 100| 1/1 files | 60/60 runs | 2/2 configs]: Done confidence improvement accuracy (*) (**) (***) worker/messageport.js n=1000000 payload='object' ** 12.64 % ±7.30% ±9.72% ±12.65% worker/messageport.js n=1000000 payload='string' * 11.08 % ±9.00% ±11.98% ±15.59% ./node benchmark/compare.js --new ./node --old ./node-master --runs 20 --filter async-resource-vs-destroy async_hooks | Rscript benchmark/compare.R [00:22:35|% 100| 1/1 files | 40/40 runs | 6/6 configs]: Done confidence improvement accuracy (*) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' 1.60 % ±7.35% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' 6.05 % ±6.57% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' * 8.27 % ±7.50% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' 7.42 % ±8.22% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' 4.33 % ±7.84% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' 5.96 % ±7.15% (**) (***) async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-local-storage' benchmarker='autocannon' ±9.84% ±12.94% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='async-resource' benchmarker='autocannon' ±8.81% ±11.60% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='async' type='destroy' benchmarker='autocannon' ±10.07% ±13.28% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-local-storage' benchmarker='autocannon' ±11.01% ±14.48% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='async-resource' benchmarker='autocannon' ±10.50% ±13.81% async_hooks/async-resource-vs-destroy.js n=1000000 duration=5 connections=500 path='/' asyncMethod='callbacks' type='destroy' benchmarker='autocannon' ±9.58% ±12.62% Refs: #33575 PR-URL: #34319 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: #34319 Fixes: #34556 PR-URL: #34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
460c81d introduced a bug where the execution resource was not stored properly if we needed to call into C++ to extend the stack size. Fix that bug by always storing the resource. Refs: nodejs/node#34319 Fixes: nodejs/node#34556 PR-URL: nodejs/node#34573 Reviewed-By: Andrey Pechkurov <apechkurov@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Gerhard Stöbich <deb2001-github@yahoo.de> Reviewed-By: Gus Caplan <me@gus.host>
Removes some of the performance overhead that came with
executionAsyncResource()
by using the JS resource arrayonly as a cache for the values provided by C++. The fact that we now
use an entry trampoline is used to pass the resource without
requiring extra C++/JS boundary crossings, and the direct accesses
to the JS resource array from C++ are removed in all fast paths.
This particularly improves performance when async hooks are not
being used.
This is a continuation of #33575
and shares some of its code with it.
Refs: #33575
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes