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inspector: Put connect and disconnect events into message queue #7271

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213 changes: 110 additions & 103 deletions src/inspector_agent.cc
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
#include "libplatform/libplatform.h"

#include <string.h>
#include <utility>
#include <vector>

// We need pid to use as ID with Chrome
Expand All @@ -31,6 +32,9 @@
namespace node {
namespace {

const char TAG_CONNECT[] = "#connect";
const char TAG_DISCONNECT[] = "#disconnect";

const char DEVTOOLS_PATH[] = "/node";
const char DEVTOOLS_HASH[] = "521e5b7e2b7cc66b4006a8a54cb9c4e57494a5ef";

Expand Down Expand Up @@ -154,7 +158,6 @@ bool RespondToGet(inspector_socket_t* socket, const char* path, int port) {
namespace inspector {

using blink::protocol::DictionaryValue;
using blink::protocol::String16;

class AgentImpl {
public:
Expand All @@ -171,24 +174,27 @@ class AgentImpl {
void WaitForDisconnect();

private:
using MessageQueue = std::vector<std::pair<int, String16>>;

static void ThreadCbIO(void* agent);
static void OnSocketConnectionIO(uv_stream_t* server, int status);
static bool OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path);
static void OnRemoteDataIO(uv_stream_t* stream, ssize_t read,
const uv_buf_t* b);
static void WriteCbIO(uv_async_t* async);

void WorkerRunIO();
void OnInspectorConnectionIO(inspector_socket_t* socket);
void PushPendingMessage(std::vector<std::string>* queue,
const std::string& message);
void SwapBehindLock(std::vector<std::string> AgentImpl::*queue,
std::vector<std::string>* output);
void OnRemoteDataIO(inspector_socket_t* stream, ssize_t read,
const uv_buf_t* b);
void PostMessages();
void SetConnected(bool connected);
void Write(const std::string& message);
void DispatchMessages();
void Write(int session_id, const String16& message);
void AppendMessage(MessageQueue* vector, int session_id,
const String16& message);
void SwapBehindLock(MessageQueue* vector1, MessageQueue* vector2);
void PostIncomingMessage(const String16& message);

uv_sem_t start_sem_;
ConditionVariable pause_cond_;
Expand All @@ -208,27 +214,36 @@ class AgentImpl {
inspector_socket_t* client_socket_;
blink::V8Inspector* inspector_;
v8::Platform* platform_;
std::vector<std::string> message_queue_;
std::vector<std::string> outgoing_message_queue_;
MessageQueue incoming_message_queue_;
MessageQueue outgoing_message_queue_;
bool dispatching_messages_;
int frontend_session_id_;
int backend_session_id_;

friend class ChannelImpl;
friend class DispatchOnInspectorBackendTask;
friend class SetConnectedTask;
friend class V8NodeInspector;
friend void InterruptCallback(v8::Isolate*, void* agent);
friend void DataCallback(uv_stream_t* stream, ssize_t read,
const uv_buf_t* buf);
};

void InterruptCallback(v8::Isolate*, void* agent) {
static_cast<AgentImpl*>(agent)->PostMessages();
static_cast<AgentImpl*>(agent)->DispatchMessages();
}

void DataCallback(uv_stream_t* stream, ssize_t read, const uv_buf_t* buf) {
inspector_socket_t* socket = static_cast<inspector_socket_t*>(stream->data);
static_cast<AgentImpl*>(socket->data)->OnRemoteDataIO(socket, read, buf);
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Question: why is socket->data a void* when it always seems to be an AgentImpl*?

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Just trying to follow the libuv conventions. Technically, inspector_socket.{h,cc} is a partial implementation of the WebSockets protocol - so it can either be removed (if a better option is introduced into Node.js) or extended if other clients within Node.js need the protocol.

}

class DispatchOnInspectorBackendTask : public v8::Task {
public:
explicit DispatchOnInspectorBackendTask(AgentImpl* agent) : agent_(agent) {}

void Run() override {
agent_->PostMessages();
agent_->DispatchMessages();
}

private:
Expand All @@ -251,27 +266,12 @@ class ChannelImpl final : public blink::protocol::FrontendChannel {
void flushProtocolNotifications() override { }

void sendMessageToFrontend(const String16& message) {
agent_->Write(message.utf8());
agent_->Write(agent_->frontend_session_id_, message);
}

AgentImpl* const agent_;
};

class SetConnectedTask : public v8::Task {
public:
SetConnectedTask(AgentImpl* agent, bool connected)
: agent_(agent),
connected_(connected) {}

void Run() override {
agent_->SetConnected(connected_);
}

private:
AgentImpl* agent_;
bool connected_;
};

class V8NodeInspector : public blink::V8Inspector {
public:
V8NodeInspector(AgentImpl* agent, node::Environment* env,
Expand Down Expand Up @@ -320,7 +320,9 @@ AgentImpl::AgentImpl(Environment* env) : port_(0),
client_socket_(nullptr),
inspector_(nullptr),
platform_(nullptr),
dispatching_messages_(false) {
dispatching_messages_(false),
frontend_session_id_(0),
backend_session_id_(0) {
CHECK_EQ(0, uv_sem_init(&start_sem_, 0));
memset(&data_written_, 0, sizeof(data_written_));
memset(&io_thread_req_, 0, sizeof(io_thread_req_));
Expand Down Expand Up @@ -355,10 +357,7 @@ void AgentImpl::Start(v8::Platform* platform, int port, bool wait) {
uv_sem_wait(&start_sem_);

if (wait) {
// Flush messages in case of wait to connect, see OnRemoteDataIO on how it
// should be fixed.
SetConnected(true);
PostMessages();
DispatchMessages();
}
}

Expand Down Expand Up @@ -424,67 +423,54 @@ bool AgentImpl::OnInspectorHandshakeIO(inspector_socket_t* socket,
}
}

// static
void AgentImpl::OnRemoteDataIO(uv_stream_t* stream,
ssize_t read,
const uv_buf_t* b) {
inspector_socket_t* socket = static_cast<inspector_socket_t*>(stream->data);
AgentImpl* agent = static_cast<AgentImpl*>(socket->data);
Mutex::ScopedLock scoped_lock(agent->pause_lock_);
void AgentImpl::OnRemoteDataIO(inspector_socket_t* socket,
ssize_t read,
const uv_buf_t* buf) {
Mutex::ScopedLock scoped_lock(pause_lock_);
if (read > 0) {
std::string str(b->base, read);
agent->PushPendingMessage(&agent->message_queue_, str);
free(b->base);

String16 str = String16::fromUTF8(buf->base, read);
PostIncomingMessage(str);
// TODO(pfeldman): Instead of blocking execution while debugger
// engages, node should wait for the run callback from the remote client
// and initiate its startup. This is a change to node.cc that should be
// upstreamed separately.
if (agent->wait_ && str.find("\"Runtime.run\"") != std::string::npos) {
agent->wait_ = false;
uv_sem_post(&agent->start_sem_);
if (wait_ && str.find("\"Runtime.run\"") != std::string::npos) {
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Question: this assumes that the message doesn't get spread across TCP packets, right?

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This message comes over WebSocket protocol. Current implementation only reports full frames.

wait_ = false;
uv_sem_post(&start_sem_);
}

agent->platform_->CallOnForegroundThread(agent->parent_env_->isolate(),
new DispatchOnInspectorBackendTask(agent));
agent->parent_env_->isolate()
->RequestInterrupt(InterruptCallback, agent);
uv_async_send(&agent->data_written_);
platform_->CallOnForegroundThread(parent_env_->isolate(),
new DispatchOnInspectorBackendTask(this));
parent_env_->isolate()->RequestInterrupt(InterruptCallback, this);
uv_async_send(&data_written_);
} else if (read <= 0) {
// EOF
if (agent->client_socket_ == socket) {
agent->client_socket_ = nullptr;
agent->platform_->CallOnForegroundThread(agent->parent_env_->isolate(),
new SetConnectedTask(agent, false));
uv_async_send(&agent->data_written_);
if (client_socket_ == socket) {
String16 message(TAG_DISCONNECT, sizeof(TAG_DISCONNECT) - 1);
client_socket_ = nullptr;
PostIncomingMessage(message);
}
DisconnectAndDisposeIO(socket);
}
agent->pause_cond_.Broadcast(scoped_lock);
}

void AgentImpl::PushPendingMessage(std::vector<std::string>* queue,
const std::string& message) {
Mutex::ScopedLock scoped_lock(queue_lock_);
queue->push_back(message);
}

void AgentImpl::SwapBehindLock(std::vector<std::string> AgentImpl::*queue,
std::vector<std::string>* output) {
Mutex::ScopedLock scoped_lock(queue_lock_);
(this->*queue).swap(*output);
if (buf) {
free(buf->base);
}
pause_cond_.Broadcast(scoped_lock);
}

// static
void AgentImpl::WriteCbIO(uv_async_t* async) {
AgentImpl* agent = static_cast<AgentImpl*>(async->data);
inspector_socket_t* socket = agent->client_socket_;
if (socket) {
std::vector<std::string> outgoing_messages;
agent->SwapBehindLock(&AgentImpl::outgoing_message_queue_,
&outgoing_messages);
for (auto const& message : outgoing_messages)
inspector_write(socket, message.c_str(), message.length());
MessageQueue outgoing_messages;
agent->SwapBehindLock(&agent->outgoing_message_queue_, &outgoing_messages);
for (const MessageQueue::value_type& outgoing : outgoing_messages) {
if (outgoing.first == agent->frontend_session_id_) {
std::string message = outgoing.second.utf8();
inspector_write(socket, message.c_str(), message.length());
}
}
}
}

Expand Down Expand Up @@ -518,49 +504,70 @@ void AgentImpl::WorkerRunIO() {
uv_run(&child_loop_, UV_RUN_DEFAULT);
}

void AgentImpl::AppendMessage(MessageQueue* queue, int session_id,
const String16& message) {
Mutex::ScopedLock scoped_lock(queue_lock_);
queue->push_back(std::make_pair(session_id, message));
}

void AgentImpl::SwapBehindLock(MessageQueue* vector1, MessageQueue* vector2) {
Mutex::ScopedLock scoped_lock(queue_lock_);
vector1->swap(*vector2);
}

void AgentImpl::PostIncomingMessage(const String16& message) {
AppendMessage(&incoming_message_queue_, frontend_session_id_, message);
v8::Isolate* isolate = parent_env_->isolate();
platform_->CallOnForegroundThread(isolate,
new DispatchOnInspectorBackendTask(this));
isolate->RequestInterrupt(InterruptCallback, this);
uv_async_send(&data_written_);
}

void AgentImpl::OnInspectorConnectionIO(inspector_socket_t* socket) {
if (client_socket_) {
DisconnectAndDisposeIO(socket);
return;
}
client_socket_ = socket;
inspector_read_start(socket, OnBufferAlloc, AgentImpl::OnRemoteDataIO);
platform_->CallOnForegroundThread(parent_env_->isolate(),
new SetConnectedTask(this, true));
inspector_read_start(socket, OnBufferAlloc, DataCallback);
frontend_session_id_++;
PostIncomingMessage(String16(TAG_CONNECT, sizeof(TAG_CONNECT) - 1));
}

void AgentImpl::PostMessages() {
void AgentImpl::DispatchMessages() {
if (dispatching_messages_)
return;
dispatching_messages_ = true;
std::vector<std::string> messages;
SwapBehindLock(&AgentImpl::message_queue_, &messages);
for (auto const& message : messages)
inspector_->dispatchMessageFromFrontend(
String16::fromUTF8(message.c_str(), message.length()));
MessageQueue tasks;
SwapBehindLock(&incoming_message_queue_, &tasks);
for (const MessageQueue::value_type& pair : tasks) {
const String16& message = pair.second;
if (message == TAG_CONNECT) {
CHECK_EQ(false, connected_);
backend_session_id_++;
connected_ = true;
fprintf(stderr, "Debugger attached.\n");
inspector_->connectFrontend(new ChannelImpl(this));
} else if (message == TAG_DISCONNECT) {
CHECK(connected_);
connected_ = false;
if (!shutting_down_)
PrintDebuggerReadyMessage(port_);
inspector_->quitMessageLoopOnPause();
inspector_->disconnectFrontend();
} else {
inspector_->dispatchMessageFromFrontend(message);
}
}
uv_async_send(&data_written_);
dispatching_messages_ = false;
}

void AgentImpl::SetConnected(bool connected) {
if (connected_ == connected)
return;

connected_ = connected;
if (connected) {
fprintf(stderr, "Debugger attached.\n");
inspector_->connectFrontend(new ChannelImpl(this));
} else {
if (!shutting_down_)
PrintDebuggerReadyMessage(port_);
inspector_->quitMessageLoopOnPause();
inspector_->disconnectFrontend();
}
}

void AgentImpl::Write(const std::string& message) {
PushPendingMessage(&outgoing_message_queue_, message);
ASSERT_EQ(0, uv_async_send(&io_thread_req_));
void AgentImpl::Write(int session_id, const String16& message) {
AppendMessage(&outgoing_message_queue_, session_id, message);
int err = uv_async_send(&io_thread_req_);
CHECK_EQ(0, err);
}

// Exported class Agent
Expand Down