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…3. Escape calculation of vertices by polimorphizm. Some 'normal_array' of surface calcs source vertices so there is no need calc vertices by evaluate_array. So written function 'normal_vertices_array' is SvSurface and in some inheritance classes that return both params if needed.
Sverchok 1,3,0-Alpha, Blender 3.6.x, Windows 11.
Very have node.
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