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Migrate RGB Matrix config to info.json (qmk#22863)
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zvecr authored and nuess0r committed Sep 8, 2024
1 parent ffe1ece commit 9215997
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Showing 37 changed files with 618 additions and 990 deletions.
58 changes: 0 additions & 58 deletions keyboards/idobao/id42/config.h

This file was deleted.

44 changes: 43 additions & 1 deletion keyboards/idobao/id42/info.json
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"pin": "B3"
},
"rgb_matrix": {
"driver": "ws2812"
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"max_brightness": 180,
"sleep": true
},
"matrix_pins": {
"cols": ["B4", "D7", "D6", "D4", "B5", "C7", "F0", "F7", "F6", "F1", "F4", "F5"],
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58 changes: 0 additions & 58 deletions keyboards/idobao/id61/config.h
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Expand Up @@ -3,70 +3,12 @@

#pragma once


/* ----------------
* RGB Matrix stuff
* ---------------- */

// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)

#ifndef ID61_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 71
#else
#define RGB_MATRIX_LED_COUNT 61 // = 71 - 10
#endif

#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to {x} out of 255. If not defined maximum brightness is set to 255

#define RGB_MATRIX_KEYPRESSES

#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right

/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE

/* -----------------------
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44 changes: 43 additions & 1 deletion keyboards/idobao/id61/info.json
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,49 @@
"pin": "F0"
},
"rgb_matrix": {
"driver": "ws2812"
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"max_brightness": 170,
"sleep": true
},
"matrix_pins": {
"cols": ["C7", "F6", "F5", "F4", "F1", "B7", "D5", "D1", "D2", "D3", "D4", "D0", "D6", "D7"],
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