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nvwave: Don't close the audio device unless there hasn't been any aud…
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…io played for 10 seconds.
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jcsteh committed Apr 19, 2020
1 parent 2cbbb02 commit af853ea
Showing 1 changed file with 22 additions and 2 deletions.
24 changes: 22 additions & 2 deletions source/nvwave.py
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
import config
from logHandler import log
import os.path
import core

__all__ = (
"WavePlayer", "getOutputDeviceNames", "outputDeviceIDToName", "outputDeviceNameToID",
Expand Down Expand Up @@ -100,6 +101,9 @@ class WavePlayer(object):
"""
#: Minimum length of buffer (in ms) before audio is played.
MIN_BUFFER_MS = 300
#: The time (in ms) to wait after L{idle} is called before closing the audio
#: device. This is only applicable if L{closeWhenIdle} is C{True}.
IDLE_CLOSE_DELAY_MS = 10000
#: Flag used to signal that L{stop} has been called.
STOPPING = "stopping"
#: A lock to prevent WaveOut* functions from being called simultaneously, as this can cause problems even if they are for different HWAVEOUTs.
Expand Down Expand Up @@ -141,6 +145,7 @@ def __init__(self, channels, samplesPerSec, bitsPerSample,
#: If C{True}, close the output device when no audio is being played.
#: @type: bool
self.closeWhenIdle = closeWhenIdle
self._closeTimer = None
if buffered:
#: Minimum size of the buffer before audio is played.
#: However, this is ignored if an C{onDone} callback is provided to L{feed}.
Expand All @@ -158,13 +163,21 @@ def __init__(self, channels, samplesPerSec, bitsPerSample,
self._lock = threading.RLock()
self.open()

def _callOnMainThread(self, func, *args):
if threading.get_ident() == core.mainThreadId:
func(*args)
else:
wx.CallAfter(func, *args)

def open(self):
"""Open the output device.
This will be called automatically when required.
It is not an error if the output device is already open.
"""
with self._waveout_lock:
if self._waveout:
if self._closeTimer and self._closeTimer.IsRunning():
self._callOnMainThread(self._closeTimer.Stop)
return
wfx = WAVEFORMATEX()
wfx.wFormatTag = WAVE_FORMAT_PCM
Expand Down Expand Up @@ -269,7 +282,8 @@ def pause(self, switch):
def idle(self):
"""Indicate that this player is now idle; i.e. the current continuous segment of audio is complete.
This will first call L{sync} to synchronise with playback.
If L{closeWhenIdle} is C{True}, the output device will be closed.
If L{closeWhenIdle} is C{True}, the output device will be closed if there
is no further audio within L{IDLE_CLOSE_DELAY_MS}.
A subsequent call to L{feed} will reopen it.
"""
if not self._minBufferSize:
Expand All @@ -286,7 +300,13 @@ def _idleUnbuffered(self):
if not self._waveout:
return
if self.closeWhenIdle:
self._close()
if not self._closeTimer:
# We need a cancellable timer, so we can't use core.callLater.
self._closeTimer = wx.PyTimer(self._close)
self._callOnMainThread(
self._closeTimer.Start, self.IDLE_CLOSE_DELAY_MS,
wx.TIMER_ONE_SHOT
)
if self._audioDucker: self._audioDucker.disable()

def stop(self):
Expand Down

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