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Allow the review cursor to be bounded to onscreen text #9735

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7a123c3
Remove bounds checking code from the console.
codeofdusk Jun 13, 2019
a61dab0
Implement isOutOfBounds.
codeofdusk Jun 13, 2019
a8b93bd
Implement review bounds configuration.
codeofdusk Jun 13, 2019
6bb21b2
Fix isOutOfBounds for UIA, implement initial bounds checking, and bou…
codeofdusk Jun 13, 2019
deffcea
Implement review of top and bottom lines when review is bounded.
codeofdusk Jun 13, 2019
51fa56a
Add new gesture to the input gestures dialog, update user guide.
codeofdusk Jun 13, 2019
a1ad305
Implement review bounds configuration for offsetsTextInfo.
codeofdusk Jun 13, 2019
d7a00e8
Apply suggestions from code review
codeofdusk Jun 13, 2019
1a937d2
Review actions.
codeofdusk Jun 13, 2019
536ccce
isOutOfBounds -> isOffscreen
codeofdusk Jun 13, 2019
d84570a
Move SCRCAT constants to a new scriptCategories module.
codeofdusk Jun 13, 2019
4540972
Review actions.
codeofdusk Jun 18, 2019
b7126db
Merge branch 'master' into reviewbounds
codeofdusk Jun 18, 2019
0f41ef3
Merge branch 'master' into reviewbounds
codeofdusk Jun 18, 2019
768cf6b
Clarify doc comment.
codeofdusk Jun 18, 2019
4cc443f
Add unique IDs for NVDA objects.
codeofdusk Jun 20, 2019
291b00e
Persist review bounds state when an object is regenerated.
codeofdusk Jun 20, 2019
c94229b
Make isOffscreen a property.
codeofdusk Jun 20, 2019
b2924fa
Fixes.
codeofdusk Jun 21, 2019
2c24358
Better default review bounds configuration for objects.
codeofdusk Jun 21, 2019
959a6c7
Remove unneeded import.
codeofdusk Jun 21, 2019
360ce53
Merge branch 'master' into reviewbounds
codeofdusk Jun 21, 2019
7146fae
Merge branch 'master' into reviewbounds
codeofdusk Jul 7, 2019
2f85736
Merge branch 'master' into reviewbounds
codeofdusk Jul 16, 2019
87d67e7
Revert "Add unique IDs for NVDA objects."
codeofdusk Jul 16, 2019
d41476b
Revert "Persist review bounds state when an object is regenerated."
codeofdusk Jul 16, 2019
8c50383
Revert "Better default review bounds configuration for objects."
codeofdusk Jul 16, 2019
cf11cdd
Make review bounds state global and bound review by default where sup…
codeofdusk Jul 16, 2019
11f0d59
Disable bounds checking if we're currently offscreen to avoid getting…
codeofdusk Jul 17, 2019
bd33c92
In UIA consoles, diff the entire buffer instead of just the visible r…
codeofdusk Jul 17, 2019
f3ff4a2
Fix top/bottom review scripts.
codeofdusk Jul 17, 2019
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4 changes: 2 additions & 2 deletions developerGuide.t2t
Original file line number Diff line number Diff line change
Expand Up @@ -403,7 +403,7 @@ For example:
--- start ---
@script(
description=_("Speaks the date and time"),
category=inputCore.SCRCAT_MISC,
category=scriptCategories.SCRCAT_MISC,
gestures=["kb:NVDA+shift+t", "kb:NVDA+alt+r"]
)
def script_sayDateTime(self, gesture):
Expand All @@ -421,7 +421,7 @@ The following keyword arguments can be used when applying the script decorator:
- category: The category of the script in order for it to be grouped with other similar scripts.
For example, a script in a global plugin which adds browse mode quick navigation keys may be categorized under the "Browse mode" category.
The category can be set for individual scripts, but you can also set the "scriptCategory" attribute on the plugin class, which will be used for scripts which do not specify a category.
There are constants for common categories prefixed with SCRCAT_ in the inputCore and globalCommands modules, which can also be specified.
There are constants for common categories prefixed with SCRCAT_ in the scriptCategories module, which can also be specified.
The script will be listed under the specified category in the Input Gestures dialog.
If no category is specified, the script will be categorized under "Miscellaneous".
- gesture: A string containing a single gesture associated with this script, e.g. "kb:NVDA+shift+r".
Expand Down
1 change: 1 addition & 0 deletions source/NVDAObjects/IAccessible/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -637,6 +637,7 @@ def __init__(self,windowHandle=None,IAccessibleObject=None,IAccessibleChildID=No
self.event_objectID=event_objectID
self.event_childID=event_childID
super(IAccessible,self).__init__(windowHandle=windowHandle)
self.uniqueID = (self.windowHandle, self.IA2UniqueID)

try:
self.IAccessibleActionObject=IAccessibleObject.QueryInterface(IAccessibleHandler.IAccessibleAction)
Expand Down
28 changes: 28 additions & 0 deletions source/NVDAObjects/UIA/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -297,6 +297,14 @@ def __init__(self,obj,position,_rangeObj=None):
elif position==textInfos.POSITION_LAST:
self._rangeObj=self.obj.UIATextPattern.documentRange
self.collapse(True)
elif position in (textInfos.POSITION_FIRSTVISIBLE, textInfos.POSITION_LASTVISIBLE):
try:
visiRanges = self.obj.UIATextPattern.GetVisibleRanges()
element = 0 if position == textInfos.POSITION_FIRSTVISIBLE else visiRanges.length - 1
self._rangeObj = visiRanges.GetElement(element)
except COMError:
# Error: FIRST_VISIBLE/LAST_VISIBLE position not supported by the UIA text pattern.
raise NotImplementedError
elif position==textInfos.POSITION_ALL or position==self.obj:
self._rangeObj=self.obj.UIATextPattern.documentRange
elif isinstance(position,UIA) or isinstance(position,UIAHandler.IUIAutomationElement):
Expand Down Expand Up @@ -702,6 +710,25 @@ def compareEndPoints(self,other,which):
target=UIAHandler.TextPatternRangeEndpoint_End
return self._rangeObj.CompareEndpoints(src,other._rangeObj,target)

def _get_isOffscreen(self):
try:
visiRanges = self.obj.UIATextPattern.GetVisibleRanges()
except COMError:
raise NotImplementedError
visiLength = visiRanges.length
if visiLength > 0:
firstVisiRange = visiRanges.GetElement(0)
lastVisiRange = visiRanges.GetElement(visiLength - 1)
return self._rangeObj.CompareEndPoints(
UIAHandler.TextPatternRangeEndpoint_Start, firstVisiRange,
UIAHandler.TextPatternRangeEndpoint_Start
) < 0 or self._rangeObj.CompareEndPoints(
UIAHandler.TextPatternRangeEndpoint_Start, lastVisiRange,
UIAHandler.TextPatternRangeEndpoint_End) >= 0
else:
# Review bounds not available.
return super(UIATextInfo, self).isOffscreen()

def setEndPoint(self,other,which):
if which.startswith('start'):
src=UIAHandler.TextPatternRangeEndpoint_Start
Expand Down Expand Up @@ -928,6 +955,7 @@ def __init__(self,windowHandle=None,UIAElement=None,initialUIACachedPropertyIDs=
if not windowHandle:
raise InvalidNVDAObject("no windowHandle")
super(UIA,self).__init__(windowHandle=windowHandle)
self.uniqueID = self.UIAElement.getRuntimeId()

self.initialUIACachedPropertyIDs=initialUIACachedPropertyIDs
if initialUIACachedPropertyIDs:
Expand Down
24 changes: 3 additions & 21 deletions source/NVDAObjects/UIA/winConsoleUIA.py
Original file line number Diff line number Diff line change
Expand Up @@ -43,16 +43,6 @@ def collapse(self,end=False):
)

def move(self, unit, direction, endPoint=None):
oldRange = None
if self.basePosition != textInfos.POSITION_CARET:
# Insure we haven't gone beyond the visible text.
# UIA adds thousands of blank lines to the end of the console.
visiRanges = self.obj.UIATextPattern.GetVisibleRanges()
visiLength = visiRanges.length
if visiLength > 0:
firstVisiRange = visiRanges.GetElement(0)
lastVisiRange = visiRanges.GetElement(visiLength - 1)
oldRange = self._rangeObj.clone()
if unit == textInfos.UNIT_WORD and direction != 0:
# UIA doesn't implement word movement, so we need to do it manually.
# Relative to the current line, calculate our offset
Expand Down Expand Up @@ -106,18 +96,8 @@ def move(self, unit, direction, endPoint=None):
endPoint=endPoint
)
else: # moving by a unit other than word
res = super(consoleUIATextInfo, self).move(unit, direction,
return super(consoleUIATextInfo, self).move(unit, direction,
endPoint)
if oldRange and (
self._rangeObj.CompareEndPoints(
UIAHandler.TextPatternRangeEndpoint_Start, firstVisiRange,
UIAHandler.TextPatternRangeEndpoint_Start) < 0
or self._rangeObj.CompareEndPoints(
UIAHandler.TextPatternRangeEndpoint_Start, lastVisiRange,
UIAHandler.TextPatternRangeEndpoint_End) >= 0):
self._rangeObj = oldRange
return 0
return res

def expand(self, unit):
if unit == textInfos.UNIT_WORD:
Expand Down Expand Up @@ -236,6 +216,8 @@ class WinConsoleUIA(Terminal):
#: Whether the console got new text lines in its last update.
#: Used to determine if typed character/word buffers should be flushed.
_hasNewLines = False
#: Bound consoles by default to maintain feature parity with legacy.
_defaultReviewBounds = True
#: the caret in consoles can take a while to move on Windows 10 1903 and later.
_caretMovementTimeoutMultiplier = 1.5

Expand Down
32 changes: 32 additions & 0 deletions source/NVDAObjects/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
import re
import weakref
from logHandler import log
from scriptHandler import script
import review
import eventHandler
from displayModel import DisplayModelTextInfo
Expand All @@ -28,6 +29,7 @@
import braille
import globalPluginHandler
import brailleInput
import scriptCategories

class NVDAObjectTextInfo(textInfos.offsets.OffsetsTextInfo):
"""A default TextInfo which is used to enable text review of information about widgets that don't support text content.
Expand Down Expand Up @@ -1267,3 +1269,33 @@ def getSelectedItemsCount(self,maxCount=2):
For performance, this method will only count up to the given maxCount number, and if there is one more above that, then sys.maxint is returned stating that many items are selected.
"""
return 0

@script(gesture="kb:NVDA+o",
category=scriptCategories.SCRCAT_TEXTREVIEW,
# Translators: A gesture description.
description=_(u"Toggles whether review is constrained to the currently visible text"))
def script_toggleReviewBounds(self, gesture):
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It worries me that this is is on the object instead of a global command. Is there a particular reason for that?

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I too think this could be cleaner as a global command, but the reviewBounded variable is also on the object so keeping this there might be better from an organizational standpoint...

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Question is whether we really believe that review Bounded should be on the object or on the textInfo, or even global. If an object gets destroyed and created again, the state of review Bounded is lost. Having review bounds on tree interceptors also makes sense, i.e. when you want to review with document review what is on screen on a particular page.

I also think that it doesn't make much sense to have review bounds doing anything when in screen review. So in that case, the command should just do nothing.

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I think it may have been my idea to put this on the object. but @LeonarddeR brings up a good point in that the state will be lost if moving away from the object and back again. The problem with having it global though is that different controls work best when reviewBounded is set in a specific way by default. I.e. consoles probably want it on by default.
Would we be comfortable having bounded on by default globally? I think this could work, but it would be a bit of a change to NvDA's behaviour. Probably a good change though. Thoughts?

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Yes, having this as a global default makes sense to me.

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Yes, I also think a global default would be a plus.
It does not make much sense for a "screen" review to easily review what's not on screen.
It can be helpful at times, but is most often confusing when collaborating with a sighted person.

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This has now been made a global default.

rp = api.getReviewPosition()
try:
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outOfBounds = rp.isOffscreen
except NotImplementedError:
ui.message(
# Translators: Reported when review bound configuration isn't supported for this object.
_(u"Not supported here"))
else:
self.reviewBounded = not self.reviewBounded
if self.reviewBounded:
ui.message(
# Translators: Reported when review is constrained to this
# object's visible text.
_(u"Bounded review")
)
if outOfBounds:
api.setReviewPosition(
self.makeTextInfo(textInfos.POSITION_CARET))
else:
ui.message(
# Translators: Reported when review is unconstrained, so all
# of this object's text can be read.
_(u"Unbounded review")
)
1 change: 1 addition & 0 deletions source/NVDAObjects/window/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,7 @@ def __init__(self,windowHandle=None):
raise ValueError("invalid or not specified window handle")
self.windowHandle=windowHandle
super(Window,self).__init__()
self.uniqueID = self.windowHandle

def _isEqual(self,other):
return super(Window,self)._isEqual(other) and other.windowHandle==self.windowHandle
Expand Down
5 changes: 5 additions & 0 deletions source/displayModel.py
Original file line number Diff line number Diff line change
Expand Up @@ -590,3 +590,8 @@ def _setSelectionOffsets(self,start,end):
if start!=end:
raise NotImplementedError("Expanded selections not supported")
self._setCaretOffset(start)

def isOffscreen(self):
"""DisplayModelTextInfo instances only show screen contents, so
unbounding is impossible."""
raise NotImplementedError
19 changes: 16 additions & 3 deletions source/documentBase.py
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,17 @@
import speech
import ui
import controlTypes
import globalVars

class TextContainerObject(AutoPropertyObject):
class TextContainerObject(ScriptableObject):
"""
An object that contains text which can be accessed via a call to a makeTextInfo method.
E.g. NVDAObjects, BrowseModeDocument TreeInterceptors.
"""

#: A unique ID to represent this object.
uniqueID = None

def _get_TextInfo(self):
raise NotImplementedError

Expand All @@ -29,6 +33,17 @@ def _get_selection(self):
def _set_selection(self,info):
info.updateSelection()

#: The default state for an object's review bounds.
_defaultReviewBounds = False

def _get_reviewBounded(self):
return globalVars.reviewBoundsStates.get(self.uniqueID, self._defaultReviewBounds)

def _set_reviewBounded(self, state):
if not self.uniqueID:
raise NotImplementedError
globalVars.reviewBoundsStates[self.uniqueID] = state

class DocumentWithTableNavigation(TextContainerObject,ScriptableObject):
"""
A document that supports standard table navigiation comments (E.g. control+alt+arrows to move between table cells).
Expand Down Expand Up @@ -205,5 +220,3 @@ def script_toggleIncludeLayoutTables(self,gesture):
"kb:control+alt+rightArrow": "nextColumn",
"kb:control+alt+leftArrow": "previousColumn",
}


74 changes: 23 additions & 51 deletions source/globalCommands.py
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@
import treeInterceptorHandler
import browseMode
import scriptHandler
from scriptHandler import script
from scriptCategories import *
import ui
import braille
import brailleInput
Expand All @@ -44,49 +44,6 @@
import winVersion
from base64 import b16encode

#: Script category for text review commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_TEXTREVIEW = _("Text review")
#: Script category for Object navigation commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_OBJECTNAVIGATION = _("Object navigation")
#: Script category for system caret commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_SYSTEMCARET = _("System caret")
#: Script category for mouse commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_MOUSE = _("Mouse")
#: Script category for speech commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_SPEECH = _("Speech")
#: Script category for configuration dialogs commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_CONFIG = _("Configuration")
#: Script category for configuration profile activation and management commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_CONFIG_PROFILES = _("Configuration profiles")
#: Script category for Braille commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_BRAILLE = _("Braille")
#: Script category for tools commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_TOOLS = pgettext('script category', 'Tools')
#: Script category for touch commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_TOUCH = _("Touch screen")
#: Script category for focus commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_FOCUS = _("System focus")
#: Script category for system status commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_SYSTEM = _("System status")
#: Script category for input commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_INPUT = _("Input")
#: Script category for document formatting commands.
# Translators: The name of a category of NVDA commands.
SCRCAT_DOCUMENTFORMATTING = _("Document formatting")

class GlobalCommands(ScriptableObject):
"""Commands that are available at all times, regardless of the current focus.
"""
Expand Down Expand Up @@ -972,8 +929,21 @@ def script_review_activate(self,gesture):
script_review_activate.__doc__=_("Performs the default action on the current navigator object (example: presses it if it is a button).")
script_review_activate.category=SCRCAT_OBJECTNAVIGATION

def _moveWithBoundsChecking(self, info, unit, direction, endPoint=None):
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This could probably be moved into the base TextInfo class.
Also, is there a reason why this is non-distructive (I.e. returns a copy)? I don't think you actually ever make use of this. It could just do it distructively and return res like the other move... unless you have a particular plan for this not yet done?

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This is a generalization of the console's old bounds checking code (i.e. we captured an oldRange and didn't update the underlying UIA text range if a move was impossible). Would destructive be okay here?

"""
Nondestructively moves a textInfo and returns a (newInfo, res) tuple.
Res is 0 and the original C{textInfo} is returned if the move would be out of bounds.
"""
newInfo = info.copy()
res = newInfo.move(unit, direction, endPoint=endPoint)
if newInfo.obj.reviewBounded and newInfo.isOffscreen:
return (info, 0)
return (newInfo, res)

def script_review_top(self,gesture):
info=api.getReviewPosition().obj.makeTextInfo(textInfos.POSITION_FIRST)
obj = api.getReviewPosition().obj
pos = textInfos.POSITION_FIRSTVISIBLE if obj.reviewBounded else textInfos.POSITION_FIRST
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info = obj.makeTextInfo(pos)
api.setReviewPosition(info)
info.expand(textInfos.UNIT_LINE)
ui.reviewMessage(_("Top"))
Expand All @@ -987,7 +957,7 @@ def script_review_previousLine(self,gesture):
if info._expandCollapseBeforeReview:
info.expand(textInfos.UNIT_LINE)
info.collapse()
res=info.move(textInfos.UNIT_LINE,-1)
info, res = self._moveWithBoundsChecking(info, textInfos.UNIT_LINE,-1)
if res==0:
# Translators: a message reported when review cursor is at the top line of the current navigator object.
ui.reviewMessage(_("Top"))
Expand Down Expand Up @@ -1019,7 +989,7 @@ def script_review_nextLine(self,gesture):
if info._expandCollapseBeforeReview:
info.expand(textInfos.UNIT_LINE)
info.collapse()
res=info.move(textInfos.UNIT_LINE,1)
info, res = self._moveWithBoundsChecking(info, textInfos.UNIT_LINE,1)
if res==0:
# Translators: a message reported when review cursor is at the bottom line of the current navigator object.
ui.reviewMessage(_("Bottom"))
Expand All @@ -1033,7 +1003,9 @@ def script_review_nextLine(self,gesture):
script_review_nextLine.category=SCRCAT_TEXTREVIEW

def script_review_bottom(self,gesture):
info=api.getReviewPosition().obj.makeTextInfo(textInfos.POSITION_LAST)
obj = api.getReviewPosition().obj
pos = textInfos.POSITION_LASTVISIBLE if obj.reviewBounded else textInfos.POSITION_LAST
info = obj.makeTextInfo(pos)
api.setReviewPosition(info)
info.expand(textInfos.UNIT_LINE)
ui.reviewMessage(_("Bottom"))
Expand All @@ -1047,7 +1019,7 @@ def script_review_previousWord(self,gesture):
if info._expandCollapseBeforeReview:
info.expand(textInfos.UNIT_WORD)
info.collapse()
res=info.move(textInfos.UNIT_WORD,-1)
info, res = self._moveWithBoundsChecking(info, textInfos.UNIT_WORD,-1)
if res==0:
# Translators: a message reported when review cursor is at the top line of the current navigator object.
ui.reviewMessage(_("Top"))
Expand Down Expand Up @@ -1078,7 +1050,7 @@ def script_review_nextWord(self,gesture):
if info._expandCollapseBeforeReview:
info.expand(textInfos.UNIT_WORD)
info.collapse()
res=info.move(textInfos.UNIT_WORD,1)
info, res = self._moveWithBoundsChecking(info, textInfos.UNIT_WORD,1)
if res==0:
# Translators: a message reported when review cursor is at the bottom line of the current navigator object.
ui.reviewMessage(_("Bottom"))
Expand Down Expand Up @@ -1206,7 +1178,7 @@ def _getCurrentLanguageForTextInfo(self, info):
curLanguage = speech.getCurrentLanguage()
return curLanguage

@script(
@scriptHandler.script(
# Translators: Input help mode message for Review Current Symbol command.
description=_("Reports the symbol where the review cursor is positioned. Pressed twice, shows the symbol and the text used to speak it in browse mode"),
category=SCRCAT_TEXTREVIEW,
Expand Down
5 changes: 4 additions & 1 deletion source/globalVars.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#globalVars.py
#A part of NonVisual Desktop Access (NVDA)
#Copyright (C) 2006-2007 NVDA Contributors <http://www.nvda-project.org/>
#Copyright (C) 2006-2019 NVDA Contributors, Bill Dengler <http://www.nvda-project.org/>
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
"""global variables module
Expand All @@ -18,6 +18,8 @@
@type navigatorObject: L{NVDAObjects.NVDAObject}
@var navigatorTracksFocus: if true, the navigator object will follow the focus as it changes
@type navigatorTracksFocus: boolean
@var reviewBoundsStates: maps object unique IDs to their review bounds states, needed for persistence when an object is regenerated.
@type reviewBoundsStates: dict
"""

startTime=0
Expand All @@ -32,6 +34,7 @@
navigatorObject=None
reviewPosition=None
reviewPositionObj=None
reviewBoundsStates = dict()
lastProgressValue=0
appArgs=None
appArgsExtra=None
Expand Down
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