-
Notifications
You must be signed in to change notification settings - Fork 5
RecruitWarriors
Let a building start or stop recruiting settlers. See ISettlers4Api::RecruitVehicle if you want to recruit vehicles.
BOOL ISettlers4Api::RecruitWarriors(
DWORD building,
S4_SETTLER_ENUM unit,
INT amount,
DWORD player,
);
building
The index of the building in the settler pool that will recruit the warriors. The building must be owned by the specified player and it must be a building that can recruit the desired units. See the remarks section on what buildings and units are supported by this function.
unit
Depending on the building specified in the building parameter, this can be one of the following values. See S4_SETTLER_ENUM for a complete list of settlers that this method may start to recruit.
Value | Building Type |
---|---|
S4_SETTLER_DARK_WARRIOR 0x1D |
Dark Temple |
S4_SETTLER_SWORDMAN_LV1 0x1D |
Barracks |
S4_SETTLER_SWORDMAN_LV2 0x1E |
Barracks |
S4_SETTLER_SWORDMAN_LV3 0x1F |
Barracks |
S4_SETTLER_DARK_THROWER 0x20 |
Dark Temple |
S4_SETTLER_BOWMAN_LV1 0x20 |
Barracks |
S4_SETTLER_BOWMAN_LV2 0x21 |
Barracks |
S4_SETTLER_BOWMAN_LV3 0x22 |
Barracks |
S4_SETTLER_MEDIC_LV1 0x23 |
Barracks (Roman) |
S4_SETTLER_MEDIC_LV2 0x24 |
Barracks (Roman) |
S4_SETTLER_MEDIC_LV3 0x25 |
Barracks (Roman) |
S4_SETTLER_AXEMAN_LV1 0x26 |
Barracks (Viking) |
S4_SETTLER_AXEMAN_LV2 0x27 |
Barracks (Viking) |
S4_SETTLER_AXEMAN_LV3 0x28 |
Barracks (Viking) |
S4_SETTLER_BLOWMAN_LV1 0x29 |
Barracks (Maya) |
S4_SETTLER_BLOWMAN_LV2 0x2A |
Barracks (Maya) |
S4_SETTLER_BLOWMAN_LV3 0x2B |
Barracks (Maya) |
S4_SETTLER_SQUAD_LEADER 0x2C |
Barracks |
S4_SETTLER_SABOTEUR 0x2E |
building parameter is eco sector |
S4_SETTLER_PIONEER 0x2F |
building parameter is eco sector |
S4_SETTLER_THIEF 0x30 |
building parameter is eco sector |
S4_SETTLER_GEOLOGIST 0x31 |
building parameter is eco sector |
S4_SETTLER_GARDENER 0x32 |
building parameter is eco sector |
S4_SETTLER_BACKPACK_LV1 0x3D |
Barracks (Troyan) |
S4_SETTLER_BACKPACK_LV2 0x3E |
Barracks (Troyan) |
S4_SETTLER_BACKPACK_LV3 0x3F |
Barracks (Troyan) |
amount
The amount of units that you want to queue for recruitment. This value is besides some exceptions additive. You can pass negative values to reduce the amount of units in the queue. The game does only use the following values.
Value | Description |
---|---|
-5 | Subtract five unit from the queue. |
-1 | Subtract one unit from the queue. |
0 | Clears the queue. This will stop the building from producing further units. |
1 | Add one unit to the queue. |
5 | Add five units to the queue. |
100 | The game will interpret this as infinity and will never decrease the queue. |
player
The player who issues the command. Use 0 (zero) to issue this event as the local player.
If this method could append the event successfully it will return TRUE. If an error occurred it will return FALSE.
The corresponding network event id for the barracks and dark temple recruitment is ID 5047.
The following building types and units will be supported in the future.
Recruitable Units | Building / Unit |
---|---|
Settler | Saboteur Pioneer Thief Geologist Gardener |
Dark Gardener (Dark Tribe) | |
Dark Shaman (Dark Tribe) | |
Manacopter (Dark Tribe) |
Minimum API Level | 2 |
Target Edition | Any |
Header | S4ModApi.h |
Library | S4ModApi.lib |
DLL | S4ModApi.dll |