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Updated asset types page with all asset types supported in Automated Testing project #1687

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merged 8 commits into from
Jun 16, 2022

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AMZN-stankowi
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@AMZN-stankowi AMZN-stankowi commented Jun 3, 2022

Change summary

Updated asset types page with all asset types supported in Automated Testing project. This includes information on the builder that processes the source asset, and links to documentation on asset types, when available.

Submission Checklist:

  • Descriptive active voice - Do descriptive sentences have a clear subject and action verb?
  • Answer the question at hand - Does the documentation answer a what, why, how, or where type of question?
  • Consistency - Does the content consistently follow the style guide?
  • Help the user - Does the documentation show the user something meaningful?

…y Asset Builder, Atlas Worker Builder, Atom Image Builder.

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
| `.prefab` | Prefab Builder | [Prefab Gem](https://github.com/o3de/o3de/blob/development/Gems/Prefab/PrefabBuilder/PrefabBuilderComponent.h) | [Prefabs](docs/user-guide/interactivity/prefabs) are a foundational element for building an O3DE project, a prefab is a collection of entities. | `.spawnable` |
| `.ts` | Qt Translation File Builder | [LmbrCentral Gem](https://github.com/o3de/o3de/blob/development/Gems/LmbrCentral/Code/Source/Builders/TranslationBuilder/TranslationBuilderComponent.h) | Qt translation files. Qt is only enabled in tools, so these can be useful for translating tools to different languages, but not projects. | `.qm` |
| `.fbx`, `.glb`, `gltf`, `stl` | Scene Builder | [SceneProcessing Gem](https://github.com/o3de/o3de/blob/development/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderWorker.h) | [Scene files](docs/user-guide/assets/scene-settings/scene-format-support) are used to define 3D content, such as meshes and animations. | `.motion`, `.procprefab`, `.azmaterial`, `.azbuffer`, `.azlod`, `.azmodel`, `.blast_chunks`, `.pxmesh`, `.skinmeta`, `.actor` |
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blast_chunks is a product asset output from the Blast gem

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The Asset Processor says it's from the Scene Builder Worker, and not the Blast Gem.

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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Excellent contribution!

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I've created an issue to complete the table's descriptions after decisions on style are made: #1697.

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
@FiniteStateGit FiniteStateGit merged commit d35c833 into o3de:development Jun 16, 2022
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4 participants