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fix: Disallow special characters for custom level fields #1755

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Dec 13, 2024
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68 changes: 53 additions & 15 deletions game/static/game/js/level_editor.js
Original file line number Diff line number Diff line change
Expand Up @@ -643,7 +643,7 @@ ocargo.LevelEditor = function(levelId) {
return;
}

const regex = /^(\w?[ ]?)*$/;
const regex = /^[\w ]*$/;
const validString = regex.exec(nameInput.val());
if (!validString) {
ocargo.Drawing.startPopup(
Expand Down Expand Up @@ -1685,7 +1685,7 @@ ocargo.LevelEditor = function(levelId) {
var bBox = image.getBBox();
imageWidth = bBox.width;
imageHeight = bBox.height;

var paperPosition = paper.position();
originX = x - paperPosition.left + paper.scrollLeft() - imageWidth/2;
originY = y - paperPosition.top + paper.scrollTop() - imageHeight/2;
Expand All @@ -1697,7 +1697,7 @@ ocargo.LevelEditor = function(levelId) {
}

function onDragEnd() {

if (trashcanOpen) {
cow.destroy();
unmarkOldCowSquare(controlledCoord, cow);
Expand All @@ -1714,15 +1714,15 @@ ocargo.LevelEditor = function(levelId) {
else {
var cowX = paperX;
var cowY = paperY;

if (paperWidth < paperX + imageWidth) {
cowX = paperWidth - imageWidth
}

if (paperHeight < paperY + imageHeight) {
cowY = paperHeight - imageHeight
}

image.transform('t' + cowX + ',' + cowY);
}
}
Expand Down Expand Up @@ -1875,12 +1875,12 @@ ocargo.LevelEditor = function(levelId) {
internalCow.destroy();
}
}

if (!trashcanOpen) {
setCowMarkingsOnMouseUp(controlledCoord, internalCow);
adjustCowGroupMinMaxFields(internalCow);
}

$(document)
.off('mousemove', handleDraggableCowDragging)
.off('mouseup mouseleave', handleDraggableCowMouseUp);
Expand Down Expand Up @@ -2416,7 +2416,7 @@ ocargo.LevelEditor = function(levelId) {
"><path class="blocklyPath" stroke="none" fill="#5b80a5" d="m 0,0 H 111.34375 v 30 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z
"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,0.5 H 110.84375 M 110.84375,0.5 M 0.5,29.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1
"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">pigeons</text><g transform="translate(71.34375,5)"><image height="20px" width="30px" xlink:href="/static/game/image/pigeon.svg" alt=""></image></g></g></svg>`;

const cowHTML = `<svg class="block_image"><g transform="translate(10,0)" <path="" class="blocklyPathDark" fill="#496684" d="m 0,0 H 93.40625 v 30 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z
"><path class="blocklyPath" stroke="none" fill="#5b80a5" d="m 0,0 H 93.40625 v 30 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z
"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,0.5 H 92.90625 M 92.90625,0.5 M 0.5,29.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1
Expand Down Expand Up @@ -2545,17 +2545,55 @@ ocargo.LevelEditor = function(levelId) {
state.python_view_enabled = language === 'blocklyWithPythonView';
state.python_enabled = language === 'python' || language === 'both';

const regex = /^[\w.?!', ]*$/;
const subtitleValue = $('#subtitle').val();
const descriptionValue = $('#description').val();
const hintValue = $('#hint').val();

// Description and hint data
if ($('#subtitle').val().length > 0) {
state.subtitle = $('#subtitle').val();
if (subtitleValue.length > 0) {
if (regex.exec(subtitleValue)) {
state.subtitle = subtitleValue;
}
else {
ocargo.Drawing.startPopup(
"Oh no!",
"You used some invalid characters for your level subtitle.",
"Try saving your level again using only" +
" letters, numbers and standard punctuation."
);
return
}
}

if ($('#description').val().length > 0) {
state.lesson = $('#description').val();
if (descriptionValue.length > 0) {
if (regex.exec(descriptionValue)) {
state.lesson = descriptionValue;
}
else {
ocargo.Drawing.startPopup(
"Oh no!",
"You used some invalid characters for your level description.",
"Try saving your level again using only" +
" letters and numbers and standard punctuation."
);
return
}
}

if ($('#hint').val().length > 0) {
state.hint = $('#hint').val();
if (hintValue.length > 0) {
if (regex.exec(hintValue)) {
state.hint = hintValue;
}
else {
ocargo.Drawing.startPopup(
"Oh no!",
"You used some invalid characters for your level hint.",
"Try saving your level again using only" +
" letters and numbers and standard punctuation."
);
return
}
}

// Other data
Expand Down
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