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# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui_widgets.cpp
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ocornut committed Feb 22, 2019
2 parents ff0f9aa + 9da48c1 commit 87ded34
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18 changes: 18 additions & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -93,6 +93,24 @@ Other changes:
to make the examples main.cpp easier to read.


-----------------------------------------------------------------------
VERSION 1.69 (In Progress)
-----------------------------------------------------------------------

Other Changes:

- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
- InputText: Fixed an edge case crash that would happen if another widget sharing the same ID
is being swapped with an InputText that has yet to be activated.
- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
hard crashes any more, facilitating integration with scripting languages. (#1651)
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186)


-----------------------------------------------------------------------
VERSION 1.68 (Released 2019-02-19)
-----------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion docs/README.md
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Expand Up @@ -102,7 +102,7 @@ Demo Binaries
-------------

You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
- [imgui-demo-binaries-20181008.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20181008.zip) (Windows binaries, Dear ImGui 1.66 WIP built 2018/10/08, master branch, 5 executables)
- [imgui-demo-binaries-20190219.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20190219.zip) (Windows binaries, Dear ImGui 1.68 built 2019/02/19, master branch, 5 executables)

The demo applications are unfortunately not yet DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your Style with `style.ScaleAllSizes()`.

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7 changes: 5 additions & 2 deletions docs/TODO.txt
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Expand Up @@ -72,8 +72,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependent). actually a very old bug but no one appears to have noticed it.
- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
- input text: what's the easiest way to implement a nice IP/Mac address input editor?
- input text: Global callback system so user can plug in an expression evaluator easily.
- input text: decorrelate layout from inputs - e.g. what's the easiest way to implement a nice IP/Mac address input editor?
- input text: global callback system so user can plug in an expression evaluator easily.
- input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature)
- input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there.
- input text: a way for the user to provide syntax coloring.
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: support for cut/paste without selection (cut/paste the current line)
- input text multi-line: line numbers? status bar? (follow up on #200)
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16 changes: 8 additions & 8 deletions examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj
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Expand Up @@ -85,11 +85,11 @@
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Expand All @@ -99,11 +99,11 @@
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Expand All @@ -115,14 +115,14 @@
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Expand All @@ -135,14 +135,14 @@
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16 changes: 8 additions & 8 deletions examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj
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Expand Up @@ -85,11 +85,11 @@
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Expand All @@ -99,11 +99,11 @@
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Expand All @@ -115,14 +115,14 @@
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Expand All @@ -135,14 +135,14 @@
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18 changes: 9 additions & 9 deletions examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj
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@@ -1,4 +1,4 @@
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Expand Down Expand Up @@ -85,11 +85,11 @@
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Expand All @@ -99,11 +99,11 @@
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Expand All @@ -115,14 +115,14 @@
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Expand All @@ -135,14 +135,14 @@
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8 changes: 4 additions & 4 deletions examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj
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Expand Up @@ -85,7 +85,7 @@
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Expand All @@ -99,7 +99,7 @@
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Expand All @@ -115,7 +115,7 @@
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Expand All @@ -135,7 +135,7 @@
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