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Gamepad navigation wrap-around is confusing #4365
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Hello, This is discussed specifically in this comment:
TL;DR; work has been done to move toward supporting this but need more work to allow scrolling to follow and then this'll be possible. |
I apologize, I misunderstood your post for a similar but different issue.
That code was meant to solve a different problem but not this one. In the case of wrapping around, this was a bug. Thank you for your report! |
Currently when navigating widgets via gamepad, when the selection reaches the bottom, ImGui will wrap around to the first widget currently visible, instead of the first widget in the window. This seems to be by design:
imgui/imgui.cpp
Lines 9326 to 9341 in 9c77734
But our users found this behavior really confusing, specially in list/combo boxes. Any chance it could be configurable?
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