Fix window resizing in SDL+DX11 example #3057
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Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
This is what happens if I resize initial window currently: mouse doesn't hit detect on the controls properly (mouse not shown, but it's actually hovering in the blue), scaling makes it unreadable.
![image](https://user-images.githubusercontent.com/54322500/76448172-d31db980-63c1-11ea-9d64-71910adab816.png)
with the new code: