Fix glClipControl(GL_UPPER_LEFT) handling in opengl3 (fix #3143) #3146
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This should fix #3143
I've tested
example_glfw_opengl3
andexample_sdl_opengl3
with all four combinations ofGL_LOWER_LEFT
,GL_UPPER_LEFT
andGL_NEGATIVE_ONE_TO_ONE
,GL_ZERO_TO_ONE
. Technically, the projection matrix is wrong in case ofGL_ZERO_TO_ONE
, but since we draw everything with z=0 and we haveglDisable(GL_DEPTH_TEST)
, it doesn't really matter.