Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER #7253
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When creating the font texture with
glTexImage2D()
, the result is affected by the buffer bound to theGL_PIXEL_UNPACK_BUFFER
target. This was causing the following error:In the PR, I'm backing up the bound buffer, unbinds the buffer and restoring it at the end. This fixes blank text when hooking Dear ImGui into Yuzu emulator: