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This project is a multithreaded implementation of a Rock-Paper-Scissors game. It consists of a server and a client, and supports high score tracking. The project includes unit tests for both game logic and high score management.

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Multithreaded Rock-Paper-Scissors (RPS) Game

Overview: This project is a multithreaded implementation of a Rock-Paper-Scissors game. It consists of a server and a client, and supports high score tracking. The project includes unit tests for both game logic and high score management.

Features: Multithreaded Server: Handles multiple clients concurrently. Client Application: Connects to the server to play Rock-Paper-Scissors. High Score Board: Maintains and updates player scores. Unit Tests: Ensures the correctness of game logic and high score functionality.

Create a build directory: mkdir build cd build

Configure the project with CMake: cmake ..

Build the project: cmake --build .

Run the Server and Client: You can either use the launcher.exe for client and server or you can open two terminal windows.

To run the server: ./launcher server To run the client: ./launcher client ** If you prefer to run two different exe you can do the following steps:**

In the first terminal, navigate to the build/server/Debug directory and run the server: ./server

In the second terminal, navigate to the build/client/Debug directory and run the client: ./client

Running Unit Tests: In the build directory, run the tests using CTest: ctest -C Debug

Ömer Halit Cinar omerhalidcinar@gmail.com

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This project is a multithreaded implementation of a Rock-Paper-Scissors game. It consists of a server and a client, and supports high score tracking. The project includes unit tests for both game logic and high score management.

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