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OpenGL #468
OpenGL #468
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Prefer libepoxy over libglew. It supports GL ES too and starts up faster. |
Interesting, I will take a look. Glew is a total pain to maintain. |
Reading from UBO with a varying offset might be a slow path. Use a texture instead. Either Using |
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Interesting. I added these on my future to-do list. |
Lol. On to the list it goes. |
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Further work items are now here: #612 |
WIP, do not merge.
Plan:
Notes:
It might make sense to split the rendering into three, as the news caster guy wants images from arenas without the text and UI crap. So perhaps first render all game objects, then snatch any screenshots, and then draw the UI crap.
Cleanup TODO: