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Makes all game modes immediately available to the player. Practice games are no longer required before joining multiplayer, and Gauntlet no longer requires 20 multiplayer wins. (Thanks, @DarkVexon!)
Reduces the Gauntlet entry fee to 0 Gold. In order to avoid resignation spamming for rewards, Gauntlet now requires 1 win before granting rewards.
Users are now awarded 2,500 Gold and 50,000 Spirit on their next login. This applies to both new and existing accounts.
Refactors WebSocket connection logic in the client, which fixes the Boss Battle, Solo Challenge, and Sandbox modes when playing online. Also enables multiplayer modes locally, so developers can test multiplayer games across two browsers.
Adds validation for Firebase URL when building the app
Fixes conflicts with the Node.js v18 --watch flag in development
Fixes issues with line endings in development on Windows systems
Fixes issues with resource fetching when building the game (Thanks, @bestwebdeveloper!)