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[decompiler] jak 1 PAL demo support + couple fixes (#934)
* add configs * final fixes * Update main.gc * fix "NO-XGO" gen bug * oops grr
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{ | ||
"game_version": 1, | ||
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// if you want to filter to only some object names. | ||
// it will make the decompiler much faster. | ||
"allowed_objects": [], | ||
"banned_objects": [], | ||
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//////////////////////////// | ||
// CODE ANALYSIS OPTIONS | ||
//////////////////////////// | ||
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// set to true to generate plain .asm files with MIPS disassembly, with no fancy decompilation. | ||
// this is fast and should succeed 100% of the time. | ||
"disassemble_code": false, | ||
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// Run the decompiler | ||
"decompile_code": true, | ||
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//////////////////////////// | ||
// DATA ANALYSIS OPTIONS | ||
//////////////////////////// | ||
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// set to true to generate plain .asm files for data files. | ||
// this will display most data as hex, but will add labels/references/type pointers/strings | ||
// this generates a huge amount of output if you run it on the entire game. | ||
"disassemble_data": false, | ||
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// unpack textures to assets folder | ||
"process_tpages": false, | ||
// unpack game text to assets folder | ||
"process_game_text": false, | ||
// unpack game count to assets folder | ||
"process_game_count": false, | ||
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/////////////////////////// | ||
// WEIRD OPTIONS | ||
/////////////////////////// | ||
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// these options are used rarely and should usually be left at false | ||
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// output a file type_defs.gc which is used for the types part of all-types.gc | ||
"regenerate_all_types": false, | ||
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// generate the symbol_map.json file. | ||
// this is a guess at where each symbol is first defined/used. | ||
"generate_symbol_definition_map": false, | ||
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// debug option for instruction decoder | ||
"write_hex_near_instructions": false, | ||
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// experimental tool to extract linked lists used for region scripting in Jak 2 and Jak 3. | ||
"write_scripts": false, | ||
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// hex dump of code/data files. | ||
"hexdump_code": false, | ||
"hexdump_data": false, | ||
// dump raw obj files | ||
"dump_objs": false, | ||
// print control flow graph | ||
"print_cfgs": false, | ||
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// set to true for PAL versions. this will forcefully skip files that have some data missing at the end. | ||
"is_pal": false, | ||
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//////////////////////////// | ||
// CONFIG FILES | ||
//////////////////////////// | ||
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"type_casts_file": "decompiler/config/jak1_sced/type_casts.jsonc", | ||
"anonymous_function_types_file": "decompiler/config/jak1_sced/anonymous_function_types.jsonc", | ||
"var_names_file": "decompiler/config/jak1_sced/var_names.jsonc", | ||
"label_types_file": "decompiler/config/jak1_sced/label_types.jsonc", | ||
"stack_structures_file": "decompiler/config/jak1_sced/stack_structures.jsonc", | ||
"hacks_file": "decompiler/config/jak1_sced/hacks.jsonc", | ||
"inputs_file": "decompiler/config/jak1_sced/inputs.jsonc", | ||
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// optional: a predetermined object file name map from a file. | ||
// this will make decompilation naming consistent even if you only run on some objects. | ||
"obj_file_name_map_file": "decompiler/config/jak1_sced/all_objs.json" | ||
} |
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