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add an optional, less-accurate-but-faster sprite render and fix silly…
… math bug (#1102) * also add a new sprite renderer * claaaang * goal build fix * fix tests, add stack singleton option * make all event-message-blocks the same * diskboot
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Original file line number | Diff line number | Diff line change |
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@@ -37,6 +37,7 @@ enum class ShaderId { | |
TFRAG3 = 12, | ||
TFRAG3_NO_TEX = 13, | ||
SPRITE = 14, | ||
SPRITE3 = 15, | ||
MAX_SHADERS | ||
}; | ||
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