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[game] HUD/sprite fixes for widescreen + a few other things #1203
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also adds a toggleable particle effect on the orbs for better visibility. |
goal_src/goal-lib.gc
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@@ -546,6 +546,14 @@ | |||
`(neq? ,thing 0) | |||
) | |||
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(defmacro xor (a b) | |||
`(not (and ,a ,b)) |
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I don't think this is right if a and b are both false.
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oops, not used. It turns out it's the exact same as (neq? a b)
anyway.
the HUD now looks more normal in widescreen.
Also includes some mood palette debug features.
Fixes #1087, fixes #1202, fixes #1193