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[game] HUD/sprite fixes for widescreen + a few other things #1203

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merged 14 commits into from
Feb 27, 2022

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@ManDude ManDude commented Feb 26, 2022

the HUD now looks more normal in widescreen.

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image

Also includes some mood palette debug features.

Fixes #1087, fixes #1202, fixes #1193

@ManDude ManDude changed the title [game] HUD/sprite fixes for widescreen [game] HUD/sprite fixes for widescreen + a few other things Feb 26, 2022
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ManDude commented Feb 26, 2022

also adds a toggleable particle effect on the orbs for better visibility.

@ManDude ManDude marked this pull request as ready for review February 26, 2022 20:31
@@ -546,6 +546,14 @@
`(neq? ,thing 0)
)

(defmacro xor (a b)
`(not (and ,a ,b))
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I don't think this is right if a and b are both false.

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oops, not used. It turns out it's the exact same as (neq? a b) anyway.

@water111 water111 merged commit 42806d5 into open-goal:master Feb 27, 2022
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[game] automatic 16x9 letterboxing for movies [bones] bad lod hack [hud] fix for widescreen
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